Difference between revisions of "The Tuatha"

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[[File:Tuatha_logo.png | right | frame | Logo of the Tuatha faction in the Romance of the Nine Empires card game]]
 
[[File:Tuatha_logo.png | right | frame | Logo of the Tuatha faction in the Romance of the Nine Empires card game]]
'''The Tuatha''' are one of the nine factions vying for the control over [[Gamers:Countermay | Countermay]]
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The '''Tuatha''' are one of the nine factions vying for control over [[Countermay]]. "The Tuatha are not a homogenous group but a collection of the ageless fae — fairies in the vulgar tongue — noble and cruel, beautiful and monstrous."<ref name="rules">Vancil, Matt, and Nathan Rice. ''Romance of the Nine Empires: Rules of Play''. Edited by Jeff Quick, Alderac Entertainment Group, 2013.</ref>
  
 
== History ==
 
== History ==
"[[Old Ixhasa|Ixhasa]] may be the oldest civilization, but the oldest people—if you can call them that—are undoubtedly the Tuatha. Hailing from beyond the Veil in the Mirror World that lies parallel to Countermay, the Tuatha are not a homogenous group but a collection of the ageless fae—fairies in the vulgar tongue—noble and cruel, beautiful and monstrous. Powered by their glamours and ability to slip beyond the Veil at will, the curious and mischievous Tuatha visited Countermay for their own purposes and found a life in local legend.
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===Arrival in Countermay===
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The Tuatha originally came "from beyond the Veil in [[Fartherall|the Mirror World]]<ref>Vancil, Matt and Ben Dobyns, directors. JourneyQuest - Matt Vancil Q&A and Reading. YouTube, Zombie Orpheus Entertainment, 10 July 2019, www.youtube.com/watch?v=6TSbWos35Qo.</ref> that lies parallel to Countermay. Powered by their glamours and ability to slip beyond the Veil at will, the curious and mischievous Tuatha visited Countermay for their own purposes and found a life in local legend. It wasn’t until the Collapse of the Veil, with their ability to vanish lost, that the Tuatha found themselves forced to interact with the other empires and form a state."<ref name ="rules" />
  
It wasn’t until the Collapse of the Veil, with their ability to vanish lost, that the Tuatha found themselves forced to interact with the other empires and form a state. Though the Veil has since been restored, the trade and diplomatic bonds the Tuatha formed in the interim have had an indelible impact on their culture, one that escalated a longstanding internal schism into a full-blown civil war.
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===Civil War===
 
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"Though the Veil has since been restored, the trade and diplomatic bonds the Tuatha formed in the interim have had an indelible impact on their culture, one that escalated a longstanding internal schism into a full-blown civil war. The '''Seelie'''—the noble [[Elf|Sidhe]] and nymphs, helpful brownies and the like—found the mortal empires and their frailties and potential fascinating, and advocated for ongoing interaction with them. But their opponents, the '''Unseelie'''—the dark elves, the ravenous goblins, treacherous changelings and hags—saw weak peoples fit only for exploitation and enslavement. The resulting war was fought on both sides of the Veil. In the end, the Unseelie triumphed. They exiled the princes of the Sidhe to Countermay. The Tuatha today are an unstable and unpredictable foe, chaotic and mercurial and honestly best avoided."<ref name="rules />
The Seelie—the noble Sidhe and nymphs, helpful brownies and the like—found the mortal empires and their frailties and potential fascinating, and advocated for ongoing interaction with them. But their opponents, the Unseelie—the dark elves, the ravenous goblins, treacherous changelings and hags—saw weak peoples fit only for exploitation and enslavement. The resulting war was fought on both sides of the Veil. In the end, the Unseelie triumphed. They exiled the princes of the Sidhe to Countermay. The Tuatha today are an unstable and unpredictable foe, chaotic and mercurial and honestly best avoided."<ref>Vancil, Matt, and Nathan Rice. ''Romance of the Nine Empires: Rules of Play''. Edited by Jeff Quick, Alderac Entertainment Group, 2013.</ref>
 
  
 
The Unseelie "are skilled in weapons and the abilities of assassination."<ref>Rowland, Todd. “Arcane Fire!” Romance of the Nine Empires, Alderac Entertainment Group, 12 May 2014, https://www.alderac.com/r9e/2014/05/12/arcane-fire/. Internet Archive. https://web.archive.org/web/20160818151514/https://www.alderac.com/r9e/2014/05/12/arcane-fire/</ref>
 
The Unseelie "are skilled in weapons and the abilities of assassination."<ref>Rowland, Todd. “Arcane Fire!” Romance of the Nine Empires, Alderac Entertainment Group, 12 May 2014, https://www.alderac.com/r9e/2014/05/12/arcane-fire/. Internet Archive. https://web.archive.org/web/20160818151514/https://www.alderac.com/r9e/2014/05/12/arcane-fire/</ref>
  
==War of the God-King==
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===War of the God-King===
  
During the War of the God-King, [[Tuatha Dundareel]] helped [[Simm Buxtehude]] to forge an alliance to prevent the [[Cult of Shad-Hujem]] from reaching The God Head Seat. A prince of the Seelie Tuatha, Dundareel committed his forces to help trick the God-King into committing his own. Believing the innate magic of the Seelie would protect them from the effects of [[The Displaced]]'s bomb, the Seelie made up the majority of the force used to draw in the Hujem.
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During the War of the God-King, Seelie prince [[Tuatha Dundareel]] helped [[Simm Buxtehude]] forge an alliance to prevent the [[Cult of Shad-Hujem]] from reaching [[The God Head Seat]]. Dundareel committed Seelie forces to help trick the God-King into committing his own.
  
While the bomb was successful in killing Shad-Hujem and breaking his army, it had unexpected effects on many of the Seelie. While some like Dundareel were able to recover from the radiation poisoning, many more perished after a long wasting sickness. This gave the Unseelie Tuatha the advantage they needed to overthrow the Seelie, killing many members of the royal family, except Dundareel, who managed to escape using his magic.  
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Later, the ruling Unseelie considered Dundareel a traitor and attempted to negotiate with [[Kingdom of Holden|Holden]] for his extradition.<ref>Vancil, Matt, et al. The Gamers: Hands of Fate Extended e08. YouTube, Dead Gentlemen Productions, 05 Nov. 2013, youtu.be/aYMZiimKV3s.</ref>
  
 
==References==
 
==References==
 
<references />
 
<references />
 
  
 
[[Category:Gamers]]
 
[[Category:Gamers]]
 
[[Category:Countermay]]
 
[[Category:Countermay]]

Revision as of 12:55, 3 July 2020

Logo of the Tuatha faction in the Romance of the Nine Empires card game

The Tuatha are one of the nine factions vying for control over Countermay. "The Tuatha are not a homogenous group but a collection of the ageless fae — fairies in the vulgar tongue — noble and cruel, beautiful and monstrous."[1]

History

Arrival in Countermay

The Tuatha originally came "from beyond the Veil in the Mirror World[2] that lies parallel to Countermay. Powered by their glamours and ability to slip beyond the Veil at will, the curious and mischievous Tuatha visited Countermay for their own purposes and found a life in local legend. It wasn’t until the Collapse of the Veil, with their ability to vanish lost, that the Tuatha found themselves forced to interact with the other empires and form a state."[1]

Civil War

"Though the Veil has since been restored, the trade and diplomatic bonds the Tuatha formed in the interim have had an indelible impact on their culture, one that escalated a longstanding internal schism into a full-blown civil war. The Seelie—the noble Sidhe and nymphs, helpful brownies and the like—found the mortal empires and their frailties and potential fascinating, and advocated for ongoing interaction with them. But their opponents, the Unseelie—the dark elves, the ravenous goblins, treacherous changelings and hags—saw weak peoples fit only for exploitation and enslavement. The resulting war was fought on both sides of the Veil. In the end, the Unseelie triumphed. They exiled the princes of the Sidhe to Countermay. The Tuatha today are an unstable and unpredictable foe, chaotic and mercurial and honestly best avoided."[1]

The Unseelie "are skilled in weapons and the abilities of assassination."[3]

War of the God-King

During the War of the God-King, Seelie prince Tuatha Dundareel helped Simm Buxtehude forge an alliance to prevent the Cult of Shad-Hujem from reaching The God Head Seat. Dundareel committed Seelie forces to help trick the God-King into committing his own.

Later, the ruling Unseelie considered Dundareel a traitor and attempted to negotiate with Holden for his extradition.[4]

References

  1. 1.0 1.1 1.2 Vancil, Matt, and Nathan Rice. Romance of the Nine Empires: Rules of Play. Edited by Jeff Quick, Alderac Entertainment Group, 2013.
  2. Vancil, Matt and Ben Dobyns, directors. JourneyQuest - Matt Vancil Q&A and Reading. YouTube, Zombie Orpheus Entertainment, 10 July 2019, www.youtube.com/watch?v=6TSbWos35Qo.
  3. Rowland, Todd. “Arcane Fire!” Romance of the Nine Empires, Alderac Entertainment Group, 12 May 2014, https://www.alderac.com/r9e/2014/05/12/arcane-fire/. Internet Archive. https://web.archive.org/web/20160818151514/https://www.alderac.com/r9e/2014/05/12/arcane-fire/
  4. Vancil, Matt, et al. The Gamers: Hands of Fate Extended e08. YouTube, Dead Gentlemen Productions, 05 Nov. 2013, youtu.be/aYMZiimKV3s.