Episode 41: Let The Fallout Begin
SEASON THREE PREMIERE
The pilots must grapple with their new reality. As they fight for survival they encounter strange new creatures...and a new friend.
Its been months since the battle on Xerates island. Jenika, Rosie, Aquamarine, and Crash have been attempting to survive in the wasteland that its The Arena. What happened to Nick and Nathan is unclear, and Thomas was taken offline by mysterious force. Left alone, they travel the wasteland looking for anything that will help them get home. The dome surrounding Sentinel City is impenetrable and so they walk. One night, Aquamarine hears voices and is shocked to see Tessa and a strange man step into a portal and vanish. It appears that they were searching for the group even as The Program hunts them and our pilots. Rosie channels Hex and is able to leave an invisible trail that only Tessa will see in the hopes that the next time she comes looking for them, she will follow it. The group continues walking and soon encounters a large group of mutant bat creatures which they battle and defeats through...various means. They find the remains of Mount Rushmore and a metal door which leads into a fallout shelter filled with huge cockroaches. After exterminating the pests, the group is shocked to find that the shelter contains George...a sentient and mobile slushy machine.
GM Breakage count: 3
GM: Chris Ode; Players: Vanessa Postil, Maggie Doyle, Christian Doyle, Sarah Sanders-Ode
First appearance of: