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The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie | The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie | ||
''An internally divided yet unified clan of magicians, with sects that oppose and balance one another.'' | [[File:sneeringravens.png|thumb|200px|We put the romance back in Necromancer.]]''An internally divided yet unified clan of magicians, with sects that oppose and balance one another.'' | ||
This magic-based clan is divided internally between shamans and necromancers. Previously two clans about to go to war, a raven appeared during a parley of their leaders, and the two clans combined. They view themselves as two sides of the same coin: life and death. | This magic-based clan is divided internally between shamans and necromancers. Previously two clans about to go to war, a raven appeared during a parley of their leaders, and the two clans combined. They view themselves as two sides of the same coin: life and death. | ||
In the Afterlands between the polar north and midland forests, each side of these two sects view the other as cousins. They are ruled by a council of five, two necromancers, two shamans, and one tie-breaking warrior. | In the [[Afterlands]] between the [[polar north]] and [[midland forests]], each side of these two sects view the other as cousins. They are ruled by a council of five, two necromancers, two shamans, and one tie-breaking warrior. | ||
Members of each sect are prevented from intermating. Therefore, villages of the other sect are sometimes raided for mates. | Members of each sect are prevented from intermating. Therefore, villages of the other sect are sometimes raided for mates. | ||
Return to [[Orcish Clans]] | |||
[[Category:Orcish clans]] | |||
Latest revision as of 18:45, 19 July 2020
The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie

An internally divided yet unified clan of magicians, with sects that oppose and balance one another.
This magic-based clan is divided internally between shamans and necromancers. Previously two clans about to go to war, a raven appeared during a parley of their leaders, and the two clans combined. They view themselves as two sides of the same coin: life and death.
In the Afterlands between the polar north and midland forests, each side of these two sects view the other as cousins. They are ruled by a council of five, two necromancers, two shamans, and one tie-breaking warrior.
Members of each sect are prevented from intermating. Therefore, villages of the other sect are sometimes raided for mates.
Return to Orcish Clans