Difference between revisions of "Sneering Ravens"

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(Created page with "The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie ''An internally divided yet unified clan of magicians, with sects that oppose and balance one another.'' This clan...")
 
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The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie
 
The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie
  
''An internally divided yet unified clan of magicians, with sects that oppose and balance one another.''
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[[File:sneeringravens.png|thumb|200px|We put the romance back in Necromancer.]]''An internally divided yet unified clan of magicians, with sects that oppose and balance one another.''
  
This clan is divided internally between shamans and necromancers.
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This magic-based clan is divided internally between shamans and necromancers. Previously two clans about to go to war, a raven appeared during a parley of their leaders, and the two clans combined. They view themselves as two sides of the same coin: life and death.
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In the [[Afterlands]] between the [[polar north]] and [[midland forests]], each side of these two sects view the other as cousins. They are ruled by a council of five, two necromancers, two shamans, and one tie-breaking warrior.
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Members of each sect are prevented from intermating. Therefore, villages of the other sect are sometimes raided for mates.
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Return to [[Orcish Clans]]
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[[Category:Orcish clans]]

Latest revision as of 11:45, 19 July 2020

The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie

We put the romance back in Necromancer.

An internally divided yet unified clan of magicians, with sects that oppose and balance one another.

This magic-based clan is divided internally between shamans and necromancers. Previously two clans about to go to war, a raven appeared during a parley of their leaders, and the two clans combined. They view themselves as two sides of the same coin: life and death.

In the Afterlands between the polar north and midland forests, each side of these two sects view the other as cousins. They are ruled by a council of five, two necromancers, two shamans, and one tie-breaking warrior.

Members of each sect are prevented from intermating. Therefore, villages of the other sect are sometimes raided for mates.

Return to Orcish Clans