Difference between revisions of "Sneering Ravens"
|  (Created page with "The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie  ''An internally divided yet unified clan of magicians, with sects that oppose and balance one another.''  This clan...") | Subvisser5 (talk | contribs)  m (updated category) | ||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie | The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie | ||
| − | ''An internally divided yet unified clan of magicians, with sects that oppose and balance one another.'' | + | [[File:sneeringravens.png|thumb|200px|We put the romance back in Necromancer.]]''An internally divided yet unified clan of magicians, with sects that oppose and balance one another.'' | 
| − | This clan is divided internally between shamans and necromancers. | + | This magic-based clan is divided internally between shamans and necromancers. Previously two clans about to go to war, a raven appeared during a parley of their leaders, and the two clans combined. They view themselves as two sides of the same coin: life and death. | 
| + | |||
| + | In the [[Afterlands]] between the [[polar north]] and [[midland forests]], each side of these two sects view the other as cousins. They are ruled by a council of five, two necromancers, two shamans, and one tie-breaking warrior.  | ||
| + | |||
| + | Members of each sect are prevented from intermating. Therefore, villages of the other sect are sometimes raided for mates. | ||
| + | |||
| + | Return to [[Orcish Clans]] | ||
| + | |||
| + | [[Category:Orcish clans]] | ||
Latest revision as of 18:45, 19 July 2020
The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie
An internally divided yet unified clan of magicians, with sects that oppose and balance one another.
This magic-based clan is divided internally between shamans and necromancers. Previously two clans about to go to war, a raven appeared during a parley of their leaders, and the two clans combined. They view themselves as two sides of the same coin: life and death.
In the Afterlands between the polar north and midland forests, each side of these two sects view the other as cousins. They are ruled by a council of five, two necromancers, two shamans, and one tie-breaking warrior.
Members of each sect are prevented from intermating. Therefore, villages of the other sect are sometimes raided for mates.
Return to Orcish Clans
