Difference between revisions of "Sneering Ravens"
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| ''An internally divided yet unified clan of magicians, with sects that oppose and balance one another.'' | ''An internally divided yet unified clan of magicians, with sects that oppose and balance one another.'' | ||
| − | This clan is divided internally between shamans and necromancers. | + | This magic-based clan is divided internally between shamans and necromancers. Previously two clans about to go to war, a raven appeared during a parley of their leaders, and the two clans combined. They view themselves as two sides of the same coin: life and death. | 
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| + | In the Afterlands between the polar north and midland forests, each side of these two sects view the other as cousins. They are ruled by a council of five, two necromancers, two shamans, and one tie-breaking warrior.  | ||
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| + | Members of each sect are prevented from intermating. Therefore, villages of the other sect are sometimes raided for mates. | ||
Revision as of 22:17, 23 October 2018
The Sneering Ravens (Drukaionrabidz), c.b. David C. Rennie
An internally divided yet unified clan of magicians, with sects that oppose and balance one another.
This magic-based clan is divided internally between shamans and necromancers. Previously two clans about to go to war, a raven appeared during a parley of their leaders, and the two clans combined. They view themselves as two sides of the same coin: life and death.
In the Afterlands between the polar north and midland forests, each side of these two sects view the other as cousins. They are ruled by a council of five, two necromancers, two shamans, and one tie-breaking warrior.
Members of each sect are prevented from intermating. Therefore, villages of the other sect are sometimes raided for mates.