Difference between revisions of "King-Chiefs"

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The King-Chiefs (Raiulradzulz)  
 
The King-Chiefs (Raiulradzulz)  
  
''A feudal clan of knights and lords ruling over a captive human population.''
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[[File:kingchiefs.jpg|thumb|200px|This seems like the right amount of accessories.]]''A feudal clan of knights and lords ruling over a captive human population.''
  
 
After destroying the armies of the human states in the Southern [[Afterlands]], the King-Chiefs put the human serfs to work rebuilding castles and arsenals. When the displaced kings returned during the [[Boreal Crusades]], the King-Chiefs repelled them and declared themselves the new kings.
 
After destroying the armies of the human states in the Southern [[Afterlands]], the King-Chiefs put the human serfs to work rebuilding castles and arsenals. When the displaced kings returned during the [[Boreal Crusades]], the King-Chiefs repelled them and declared themselves the new kings.
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Note: In [[Year One Episode Two]], the party ([[Perf]], [[Nara]], [[Carrow]], and [[Glorion]]) interact with King-Chiefs trading with the [[Mancutters]].
 
Note: In [[Year One Episode Two]], the party ([[Perf]], [[Nara]], [[Carrow]], and [[Glorion]]) interact with King-Chiefs trading with the [[Mancutters]].
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Return to [[Orcish Clans]]
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[[Category:Orcish clans]]

Latest revision as of 12:40, 19 July 2020

The King-Chiefs (Raiulradzulz)

This seems like the right amount of accessories.

A feudal clan of knights and lords ruling over a captive human population.

After destroying the armies of the human states in the Southern Afterlands, the King-Chiefs put the human serfs to work rebuilding castles and arsenals. When the displaced kings returned during the Boreal Crusades, the King-Chiefs repelled them and declared themselves the new kings.

(The humans are slaves to the King-Chiefs.)

Orc Knights are the most fearsome of the King-Chief warriors, and possibly the strongest heavy cavalry in the world. Humans can serve as archers and pikemen.

Other clans often consider their adoption of human customs as "unorcish," and modernists hate their use of slavery.

Note: In Year One Episode Two, the party (Perf, Nara, Carrow, and Glorion) interact with King-Chiefs trading with the Mancutters.

Return to Orcish Clans