http://wiki.zombieorpheus.com/api.php?action=feedcontributions&user=AGQuinn&feedformat=atomZombie Orpheus Entertainment Wiki - User contributions [en]2024-03-29T10:06:41ZUser contributionsMediaWiki 1.35.3http://wiki.zombieorpheus.com/index.php?title=Strowlers:Strowlers_(Show)&diff=3926Strowlers:Strowlers (Show)2018-12-11T00:51:44Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
<br />
Strowlers is a show produced by [[Zombie Orpheus Entertainment]] and created by [[Ben Dobyns]]<br />
==Premise==<br />
<br />
===Setting===<br />
The Strowlerverse takes place in an alternate Now. The same historical events occurred there that took place in our reality, and often involved the same people, but for warped-mirror reasons. For example, in the Strowlerverse, the bombs dropped to end World War II were literally [[Strowlers:Arcanologist | arcanologists]] who drew on [[Strowlers:The_Source | The Source]] as they jumped from the airplane, breaking the subatomic bonds within their own bodies, and self-immolating in a psychodynamic chain reaction that destroyed cities and left haunt-ridden waste- lands behind. As the explosion consumed everything in its path, the horror-filled last seconds of those with Talent manifested as “monsters” that took years to eradicate—and that still, in the form of monstrous beings popularized in kaiju media and other horror stories, haunt the popular imagination today.<br />
<br />
The same parallel logic can be applied to adapt most major world events to the Strowlerverse: The players and outcomes were mostly the same as they were in our history, but within a world where magic is as dangerous, and as highly-regulated, as nuclear power. So, as you prepare to write your own Strowlers stories, think about how historical events might have played out, and how their outcomes, consequences, and influences might have been different, both globally and in your own backyard. You have an entire world with which to play, and we encourage you to write and adapt from what you already know.<br />
Generally, demographics, population distribution, urban centers, and nation states mirror those in our own world. Australia, for example, occupies the same place on the maps, elects the same politicians, and sends the same child refugees to prison camps on isolated islands. But perhaps their human-rights abuses in the Strowlerverse are the direct result of their need to test everyone who arrives on their continent for powers. Or perhaps this scenario is nothing more than an excuse that provides them with plausible deniability of, or maybe even justification for, these abuses. The choice is yours. Stories can go wherever your imagination and background take them.<br />
<br />
The Strowlerverse is our world, with minor differences. For example, your phone stays charged for a week, because you leased the model that an arcanological drone imbued with power from The Source. The climate is doing a little bit better, although large-scale, arcanological, energy projects don’t get approved very often—or, at least they haven’t since Chernobyl and Three Mile Island. But the small extra boost to renewables provided by the existence of [[Strowlers:Arcanology | arcanology]] has resulted in less environmental devastation.<br />
<br />
Magic and its effects are not limited to traditional fairy tale settings. While psychodynamic phenomena may be encountered anywhere, they’re more likely to manifest around large population centers, especially ones in which large numbers of arcanologists already practice.<br />
<br />
Strowlers as a project is a world spanning web of stories that show how the hyper local can have global implications. <br />
<br />
===Characters===<br />
<br />
Because characters may travel between storylines this will be an alphabetical list of all characters across all Strowlers stories with links to each story in which the character appeared.<br />
<br />
AMANDA DARROW, 30, straight-laced professor. Resolute, idealistic, dedicated.<br />
Studious, intelligent, and magically powerful, Amanda recently earned a PhD in Alchemical Arcanology (magic). She is an idealist, and views Arcanology as the means by which she can actively improve her environment and society. The intrusion of politics, though frustrating, is a small price to pay for state funding of her research. She is highly logical and introspective, to the point that some view her as cold and distant. Amanda's passionate relationship with Whit could compromise all of the progress she’s made in her career. Love or career? Her choice will change everything.<br />
<br />
BELINDA, 40s, Strowler. Noble, impatient, determined.<br />
Belinda, also known as the Snake Woman, is a strong conduit for power. She was not born to privilege and so in order to maintain autonomy her path led underground. She found a teacher in Josiah and will soon find herself becoming a reluctant teacher as well. Belinda can do things with power that most humans can’t do. It is debatable whether Belinda is still 100% human. Belinda is determined to fulfill her purpose, no matter who gets in her way.<br />
<br />
<br />
DIANA JACKSON, late-30s, working mother. Troubled, persevering, passionate.<br />
Diana was always too busy with her daughter, her marriage, and her job to do much more than occasionally share a strongly worded social media post about the horrors of ARC. Then, her husband was found to be hiding Talent of his own. And then ARC burned him against his will. And then Diana had to raise her daughter and care for a broken shell of a husband alone. And then her daughter exhibited Talent. And then her daughter was taken. And now... Now, Diana is a furious mother with nothing to lose and the determination to change the world.<br />
<br />
JOSIAH, ageless, Strowler. Practical, patient, altruistic.<br />
Josiah is a revered teacher and user of magic in the underground world of Strowlers. He has helped countless people discover and explore their abilities. Ageless, he’s always been available to guide those who wish to be guided. His origins are unknown. He seems to have a greater affinity for magic than for humanity. Some may question where exactly his allegiances lie.<br />
<br />
LUCAS RODRIGO, 40s, burned ARC agent. Manipulative, ruthless, single-minded.<br />
Lucas was an emotional child, frequently called a mama’s boy because of his depth of compassion. Luckily, he was trained to his fullest arcanological potential by expert ARC professors who excelled in fixing those flaws. He’s now one of the best ARC agents alive. And now that he’s focused, he can mimic his past emotions with such a degree of realism that even his mother has stopped sniffling over his profound change. Some would call his behavior sociopathic. He is simply doing his job. And, he will use every tool he possesses to meet every goal ARC sets for him. No matter who or what gets in his way.<br />
<br />
NIKKI JACKSON, 11, Child. Precocious, caring, innocent.<br />
Nikki earns good grades, hates that she needs her asthma inhaler, can't wait for the next book in her favorite series, and has just developed a Talent for magic. She's desperate to hide this illegal Talent; her mom is scared and the government already took another child in her class. Maybe one of the librarians can help….<br />
**Note: According to NPR, since early May, more than 2,300 children have been separated from their families under the new “zero-tolerance” policy. We, the Strowlers cast and crew, are stunned that a government policy of stripping children from their parents has become reality. To help end the terror, please consider donating to groups like ACLU and RAICES. As one of the largest immigration legal services, RAICES helps pay legal fees to release undocumented parents on bond so that they have a fighting chance of reclaiming their children. https://www.raicestexas.org **<br />
<br />
PEPPER JONES, 35, head librarian. Secretive, nurturing, cunning.<br />
Anyone paying attention will guess that Pepper Jones is more than the head librarian. But, how far does her subterfuge go? One of the advantages of working for an agency like [scribble out answer] is that they go into such deep cover, and for so long, that co-workers like Whit have never noticed Pepper’s little secret: she’s barely aged since the 1940s. Pepper has seen more than any of them, she knows where the bodies are buried, and she has her own network of connections around the world. The only question now is: whose side is Pepper on?<br />
<br />
Sergey Leitner (ARC Agent)<br />
<br />
Timothy Marks (ARC Agent)<br />
<br />
[[Strowlers:Whit Martin | WHIT MARTIN]], 20s, myth-punk librarian job-hopper. Intense, searching, insecure.<br />
Whit wants to experience everything NOW. She is often seen as bold, impulsive, and fearless to the point of recklessness. She has little patience for authority or dominant, popular culture and hates feeling tied down. Everything is a bit bigger for Whit. When she loves someone or something, she loves it to her core. This is how her relationship with Amanda, despite the toll it takes on her fierce and stubborn sense of independence, has lasted so long. Whit eschews practicality for idealism, restraint for experimentation. She would much rather be doing than contemplating, and often is.<br />
<br />
<br />
==Strowlers Histories==<br />
===''The Traveler''===<br />
<br />
==Strowlers S1==<br />
===Strowlers ''Pilot''===<br />
===''The Box''===<br />
<br />
==Production==<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Strowlers (Show) (non-canon)]]''<br />
<br />
{{Strowlers:Strowlers (Show) (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Strowlers_(Show)&diff=3925Strowlers:Strowlers (Show)2018-12-11T00:46:09Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
<br />
Strowlers is a show produced by [[Zombie Orpheus Entertainment]] and created by [[Ben Dobyns]]<br />
==Premise==<br />
<br />
===Setting===<br />
The Strowlerverse takes place in an alternate Now. The same historical events occurred there that took place in our reality, and often involved the same people, but for warped-mirror reasons. For example, in the Strowlerverse, the bombs dropped to end World War II were literally arcanologists who drew on The Source as they jumped from the airplane, breaking the subatomic bonds within their own bodies, and self-immolating in a psychodynamic chain reaction that destroyed cities and left haunt-ridden waste- lands behind. As the explosion consumed everything in its path, the horror-filled last seconds of those with Talent manifested as “monsters” that took years to eradicate—and that still, in the form of monstrous beings popularized in kaiju media and other horror stories, haunt the popular imagination today.<br />
<br />
The same parallel logic can be applied to adapt most major world events to the Strowlerverse: The players and outcomes were mostly the same as they were in our history, but within a world where magic is as dangerous, and as highly-regulated, as nuclear power. So, as you prepare to write your own Strowlers stories, think about how historical events might have played out, and how their outcomes, consequences, and influences might have been different, both globally and in your own backyard. You have an entire world with which to play, and we encourage you to write and adapt from what you already know.<br />
Generally, demographics, population distribution, urban centers, and nation states mirror those in our own world. Australia, for example, occupies the same place on the maps, elects the same politicians, and sends the same child refugees to prison camps on isolated islands. But perhaps their human-rights abuses in the Strowlerverse are the direct result of their need to test everyone who arrives on their continent for powers. Or perhaps this scenario is nothing more than an excuse that provides them with plausible deniability of, or maybe even justification for, these abuses. The choice is yours. Stories can go wherever your imagination and background take them.<br />
<br />
The Strowlerverse is our world, with minor differences. For example, your phone stays charged for a week, because you leased the model that an arcanological drone imbued with power from The Source. The climate is doing a little bit better, although large-scale, arcanological, energy projects don’t get approved very often—or, at least they haven’t since Chernobyl and Three Mile Island. But the small extra boost to renewables provided by the existence of [[Strowlers:Arcanology | arcanology]] has resulted in less environmental devastation.<br />
<br />
Magic and its effects are not limited to traditional fairy tale settings. While psychodynamic phenomena may be encountered anywhere, they’re more likely to manifest around large population centers, especially ones in which large numbers of arcanologists already practice.<br />
<br />
Strowlers as a project is a world spanning web of stories that show how the hyper local can have global implications. <br />
<br />
===Characters===<br />
<br />
Because characters may travel between storylines this will be an alphabetical list of all characters across all Strowlers stories with links to each story in which the character appeared.<br />
<br />
AMANDA DARROW, 30, straight-laced professor. Resolute, idealistic, dedicated.<br />
Studious, intelligent, and magically powerful, Amanda recently earned a PhD in Alchemical Arcanology (magic). She is an idealist, and views Arcanology as the means by which she can actively improve her environment and society. The intrusion of politics, though frustrating, is a small price to pay for state funding of her research. She is highly logical and introspective, to the point that some view her as cold and distant. Amanda's passionate relationship with Whit could compromise all of the progress she’s made in her career. Love or career? Her choice will change everything.<br />
<br />
BELINDA, 40s, Strowler. Noble, impatient, determined.<br />
Belinda, also known as the Snake Woman, is a strong conduit for power. She was not born to privilege and so in order to maintain autonomy her path led underground. She found a teacher in Josiah and will soon find herself becoming a reluctant teacher as well. Belinda can do things with power that most humans can’t do. It is debatable whether Belinda is still 100% human. Belinda is determined to fulfill her purpose, no matter who gets in her way.<br />
<br />
<br />
DIANA JACKSON, late-30s, working mother. Troubled, persevering, passionate.<br />
Diana was always too busy with her daughter, her marriage, and her job to do much more than occasionally share a strongly worded social media post about the horrors of ARC. Then, her husband was found to be hiding Talent of his own. And then ARC burned him against his will. And then Diana had to raise her daughter and care for a broken shell of a husband alone. And then her daughter exhibited Talent. And then her daughter was taken. And now... Now, Diana is a furious mother with nothing to lose and the determination to change the world.<br />
<br />
JOSIAH, ageless, Strowler. Practical, patient, altruistic.<br />
Josiah is a revered teacher and user of magic in the underground world of Strowlers. He has helped countless people discover and explore their abilities. Ageless, he’s always been available to guide those who wish to be guided. His origins are unknown. He seems to have a greater affinity for magic than for humanity. Some may question where exactly his allegiances lie.<br />
<br />
LUCAS RODRIGO, 40s, burned ARC agent. Manipulative, ruthless, single-minded.<br />
Lucas was an emotional child, frequently called a mama’s boy because of his depth of compassion. Luckily, he was trained to his fullest arcanological potential by expert ARC professors who excelled in fixing those flaws. He’s now one of the best ARC agents alive. And now that he’s focused, he can mimic his past emotions with such a degree of realism that even his mother has stopped sniffling over his profound change. Some would call his behavior sociopathic. He is simply doing his job. And, he will use every tool he possesses to meet every goal ARC sets for him. No matter who or what gets in his way.<br />
<br />
NIKKI JACKSON, 11, Child. Precocious, caring, innocent.<br />
Nikki earns good grades, hates that she needs her asthma inhaler, can't wait for the next book in her favorite series, and has just developed a Talent for magic. She's desperate to hide this illegal Talent; her mom is scared and the government already took another child in her class. Maybe one of the librarians can help….<br />
**Note: According to NPR, since early May, more than 2,300 children have been separated from their families under the new “zero-tolerance” policy. We, the Strowlers cast and crew, are stunned that a government policy of stripping children from their parents has become reality. To help end the terror, please consider donating to groups like ACLU and RAICES. As one of the largest immigration legal services, RAICES helps pay legal fees to release undocumented parents on bond so that they have a fighting chance of reclaiming their children. https://www.raicestexas.org **<br />
<br />
PEPPER JONES, 35, head librarian. Secretive, nurturing, cunning.<br />
Anyone paying attention will guess that Pepper Jones is more than the head librarian. But, how far does her subterfuge go? One of the advantages of working for an agency like [scribble out answer] is that they go into such deep cover, and for so long, that co-workers like Whit have never noticed Pepper’s little secret: she’s barely aged since the 1940s. Pepper has seen more than any of them, she knows where the bodies are buried, and she has her own network of connections around the world. The only question now is: whose side is Pepper on?<br />
<br />
Sergey Leitner (ARC Agent)<br />
<br />
Timothy Marks (ARC Agent)<br />
<br />
[[Strowlers:Whit Martin | WHIT MARTIN]], 20s, myth-punk librarian job-hopper. Intense, searching, insecure.<br />
Whit wants to experience everything NOW. She is often seen as bold, impulsive, and fearless to the point of recklessness. She has little patience for authority or dominant, popular culture and hates feeling tied down. Everything is a bit bigger for Whit. When she loves someone or something, she loves it to her core. This is how her relationship with Amanda, despite the toll it takes on her fierce and stubborn sense of independence, has lasted so long. Whit eschews practicality for idealism, restraint for experimentation. She would much rather be doing than contemplating, and often is.<br />
<br />
<br />
==Strowlers Histories==<br />
===''The Traveler''===<br />
<br />
==Strowlers S1==<br />
===Strowlers ''Pilot''===<br />
===''The Box''===<br />
<br />
==Production==<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Strowlers (Show) (non-canon)]]''<br />
<br />
{{Strowlers:Strowlers (Show) (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Strowlers_(Show)&diff=3924Strowlers:Strowlers (Show)2018-12-11T00:40:01Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
<br />
Strowlers is a show produced by [[Zombie Orpheus Entertainment]] and created by [[Ben Dobyns]]<br />
==Premise==<br />
<br />
===Setting===<br />
The Strowlerverse takes place in an alternate Now. The same historical events occurred there that took place in our reality, and often involved the same people, but for warped-mirror reasons. For example, in the Strowlerverse, the bombs dropped to end World War II were literally arcanologists who drew on The Source as they jumped from the airplane, breaking the subatomic bonds within their own bodies, and self-immolating in a psychodynamic chain reaction that destroyed cities and left haunt-ridden waste- lands behind. As the explosion consumed everything in its path, the horror-filled last seconds of those with Talent manifested as “monsters” that took years to eradicate—and that still, in the form of monstrous beings popularized in kaiju media and other horror stories, haunt the popular imagination today.<br />
<br />
The same parallel logic can be applied to adapt most major world events to the Strowlerverse: The players and outcomes were mostly the same as they were in our history, but within a world where magic is as dangerous, and as highly-regulated, as nuclear power. So, as you prepare to write your own Strowlers stories, think about how historical events might have played out, and how their outcomes, consequences, and influences might have been different, both globally and in your own backyard. You have an entire world with which to play, and we encourage you to write and adapt from what you already know.<br />
Generally, demographics, population distribution, urban centers, and nation states mirror those in our own world. Australia, for example, occupies the same place on the maps, elects the same politicians, and sends the same child refugees to prison camps on isolated islands. But perhaps their human-rights abuses in the Strowlerverse are the direct result of their need to test everyone who arrives on their continent for powers. Or perhaps this scenario is nothing more than an excuse that provides them with plausible deniability of, or maybe even justification for, these abuses. The choice is yours. Stories can go wherever your imagination and background take them.<br />
<br />
The Strowlerverse is our world, with minor differences. For example, your phone stays charged for a week, because you leased the model that an arcanological drone imbued with power from The Source. The climate is doing a little bit better, although large-scale, arcanological, energy projects don’t get approved very often—or, at least they haven’t since Chernobyl and Three Mile Island. But the small extra boost to renewables provided by the existence of [[Strowlers:Arcanology | arcanology]] has resulted in less environmental devastation.<br />
<br />
Magic and its effects are not limited to traditional fairy tale settings. While psychodynamic phenomena may be encountered any- where, they’re more likely to manifest around large population centers, especially ones in which large numbers of arcanologists already practice.<br />
<br />
===Characters===<br />
<br />
Because characters may travel between storylines this will be an alphabetical list of all characters across all Strowlers stories with links to each story in which the character appeared.<br />
<br />
AMANDA DARROW, 30, straight-laced professor. Resolute, idealistic, dedicated.<br />
Studious, intelligent, and magically powerful, Amanda recently earned a PhD in Alchemical Arcanology (magic). She is an idealist, and views Arcanology as the means by which she can actively improve her environment and society. The intrusion of politics, though frustrating, is a small price to pay for state funding of her research. She is highly logical and introspective, to the point that some view her as cold and distant. Amanda's passionate relationship with Whit could compromise all of the progress she’s made in her career. Love or career? Her choice will change everything.<br />
<br />
BELINDA, 40s, Strowler. Noble, impatient, determined.<br />
Belinda, also known as the Snake Woman, is a strong conduit for power. She was not born to privilege and so in order to maintain autonomy her path led underground. She found a teacher in Josiah and will soon find herself becoming a reluctant teacher as well. Belinda can do things with power that most humans can’t do. It is debatable whether Belinda is still 100% human. Belinda is determined to fulfill her purpose, no matter who gets in her way.<br />
<br />
<br />
DIANA JACKSON, late-30s, working mother. Troubled, persevering, passionate.<br />
Diana was always too busy with her daughter, her marriage, and her job to do much more than occasionally share a strongly worded social media post about the horrors of ARC. Then, her husband was found to be hiding Talent of his own. And then ARC burned him against his will. And then Diana had to raise her daughter and care for a broken shell of a husband alone. And then her daughter exhibited Talent. And then her daughter was taken. And now... Now, Diana is a furious mother with nothing to lose and the determination to change the world.<br />
<br />
JOSIAH, ageless, Strowler. Practical, patient, altruistic.<br />
Josiah is a revered teacher and user of magic in the underground world of Strowlers. He has helped countless people discover and explore their abilities. Ageless, he’s always been available to guide those who wish to be guided. His origins are unknown. He seems to have a greater affinity for magic than for humanity. Some may question where exactly his allegiances lie.<br />
<br />
LUCAS RODRIGO, 40s, burned ARC agent. Manipulative, ruthless, single-minded.<br />
Lucas was an emotional child, frequently called a mama’s boy because of his depth of compassion. Luckily, he was trained to his fullest arcanological potential by expert ARC professors who excelled in fixing those flaws. He’s now one of the best ARC agents alive. And now that he’s focused, he can mimic his past emotions with such a degree of realism that even his mother has stopped sniffling over his profound change. Some would call his behavior sociopathic. He is simply doing his job. And, he will use every tool he possesses to meet every goal ARC sets for him. No matter who or what gets in his way.<br />
<br />
NIKKI JACKSON, 11, Child. Precocious, caring, innocent.<br />
Nikki earns good grades, hates that she needs her asthma inhaler, can't wait for the next book in her favorite series, and has just developed a Talent for magic. She's desperate to hide this illegal Talent; her mom is scared and the government already took another child in her class. Maybe one of the librarians can help….<br />
**Note: According to NPR, since early May, more than 2,300 children have been separated from their families under the new “zero-tolerance” policy. We, the Strowlers cast and crew, are stunned that a government policy of stripping children from their parents has become reality. To help end the terror, please consider donating to groups like ACLU and RAICES. As one of the largest immigration legal services, RAICES helps pay legal fees to release undocumented parents on bond so that they have a fighting chance of reclaiming their children. https://www.raicestexas.org **<br />
<br />
PEPPER JONES, 35, head librarian. Secretive, nurturing, cunning.<br />
Anyone paying attention will guess that Pepper Jones is more than the head librarian. But, how far does her subterfuge go? One of the advantages of working for an agency like [scribble out answer] is that they go into such deep cover, and for so long, that co-workers like Whit have never noticed Pepper’s little secret: she’s barely aged since the 1940s. Pepper has seen more than any of them, she knows where the bodies are buried, and she has her own network of connections around the world. The only question now is: whose side is Pepper on?<br />
<br />
Sergey Leitner (ARC Agent)<br />
<br />
Timothy Marks (ARC Agent)<br />
<br />
[[Strowlers:Whit Martin | WHIT MARTIN]], 20s, myth-punk librarian job-hopper. Intense, searching, insecure.<br />
Whit wants to experience everything NOW. She is often seen as bold, impulsive, and fearless to the point of recklessness. She has little patience for authority or dominant, popular culture and hates feeling tied down. Everything is a bit bigger for Whit. When she loves someone or something, she loves it to her core. This is how her relationship with Amanda, despite the toll it takes on her fierce and stubborn sense of independence, has lasted so long. Whit eschews practicality for idealism, restraint for experimentation. She would much rather be doing than contemplating, and often is.<br />
<br />
<br />
==Strowlers Histories==<br />
===''The Traveler''===<br />
<br />
==Strowlers S1==<br />
===Strowlers ''Pilot''===<br />
===''The Box''===<br />
<br />
==Production==<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Strowlers (Show) (non-canon)]]''<br />
<br />
{{Strowlers:Strowlers (Show) (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Characters_(Strowlers)&diff=3923Category:Characters (Strowlers)2018-12-11T00:33:34Z<p>AGQuinn: Created page with "Category:Strowlers"</p>
<hr />
<div>[[Category:Strowlers]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Whit_Martin&diff=3922Strowlers:Whit Martin2018-12-11T00:30:51Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Characters_(Strowlers)]]<br />
[[Category:Canon]]<br />
<br />
Whit Martin is played by Tanesha Ross https://www.imdb.com/name/nm1308059/?ref_=ttfc_fc_cl_t18 , 20s, myth-punk librarian job-hopper. Intense, searching, insecure.<br />
Whit wants to experience everything NOW. She is often seen as bold, impulsive, and fearless to the point of recklessness. She has little patience for authority or dominant, popular culture and hates feeling tied down. Everything is a bit bigger for Whit. When she loves someone or something, she loves it to her core. This is how her relationship with Amanda, despite the toll it takes on her fierce and stubborn sense of independence, has lasted so long. Whit eschews practicality for idealism, restraint for experimentation. She would much rather be doing than contemplating, and often is.<br />
<br />
Whit first appears in Strowlers S1 - Strowlers E1: "Pilot" (Seattle, USA)<br />
<br />
More Biographical and other information on Whit to follow.<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Whit Martin (non-canon)]]''<br />
<br />
{{Strowlers:Whit Martin (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Whit_Martin&diff=3920Strowlers:Whit Martin2018-12-11T00:28:42Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Characters]]<br />
[[Category:Canon]]<br />
<br />
Whit Martin is played by Tanesha Ross https://www.imdb.com/name/nm1308059/?ref_=ttfc_fc_cl_t18 , 20s, myth-punk librarian job-hopper. Intense, searching, insecure.<br />
Whit wants to experience everything NOW. She is often seen as bold, impulsive, and fearless to the point of recklessness. She has little patience for authority or dominant, popular culture and hates feeling tied down. Everything is a bit bigger for Whit. When she loves someone or something, she loves it to her core. This is how her relationship with Amanda, despite the toll it takes on her fierce and stubborn sense of independence, has lasted so long. Whit eschews practicality for idealism, restraint for experimentation. She would much rather be doing than contemplating, and often is.<br />
<br />
Whit first appears in Strowlers S1 - Strowlers E1: "Pilot" (Seattle, USA)<br />
<br />
More Biographical and other information on Whit to follow.<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Whit Martin (non-canon)]]''<br />
<br />
{{Strowlers:Whit Martin (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Whit_Martin_(non-canon)&diff=3919Strowlers:Whit Martin (non-canon)2018-12-11T00:27:19Z<p>AGQuinn: Created page with "Category:Strowlers_Fanmade"</p>
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<div>[[Category:Strowlers_Fanmade]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Whit_Martin&diff=3918Strowlers:Whit Martin2018-12-11T00:27:00Z<p>AGQuinn: Created page with "Category:Strowlers Category:Characters Category:Canon WHIT, 20s, myth-punk librarian job-hopper. Intense, searching, insecure. Whit wants to experience everything..."</p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Characters]]<br />
[[Category:Canon]]<br />
<br />
WHIT, 20s, myth-punk librarian job-hopper. Intense, searching, insecure.<br />
Whit wants to experience everything NOW. She is often seen as bold, impulsive, and fearless to the point of recklessness. She has little patience for authority or dominant, popular culture and hates feeling tied down. Everything is a bit bigger for Whit. When she loves someone or something, she loves it to her core. This is how her relationship with Amanda, despite the toll it takes on her fierce and stubborn sense of independence, has lasted so long. Whit eschews practicality for idealism, restraint for experimentation. She would much rather be doing than contemplating, and often is.<br />
<br />
Whit first appears in Strowlers S1 - Strowlers E1: "Pilot" (Seattle, USA)<br />
<br />
More Biographical and other information on Whit to follow.<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Whit Martin (non-canon)]]''<br />
<br />
{{Strowlers:Whit Martin (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Strowlers_(Show)&diff=3917Strowlers:Strowlers (Show)2018-12-11T00:24:25Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
<br />
Strowlers is a show produced by [[Zombie Orpheus Entertainment]] and created by [[Ben Dobyns]]<br />
==Premise==<br />
<br />
===Characters===<br />
<br />
Because characters may travel between storylines this will be an alphabetical list of all characters across all Strowlers stories with links to each story in which the character appeared.<br />
<br />
AMANDA DARROW, 30, straight-laced professor. Resolute, idealistic, dedicated.<br />
Studious, intelligent, and magically powerful, Amanda recently earned a PhD in Alchemical Arcanology (magic). She is an idealist, and views Arcanology as the means by which she can actively improve her environment and society. The intrusion of politics, though frustrating, is a small price to pay for state funding of her research. She is highly logical and introspective, to the point that some view her as cold and distant. Amanda's passionate relationship with Whit could compromise all of the progress she’s made in her career. Love or career? Her choice will change everything.<br />
<br />
BELINDA, 40s, Strowler. Noble, impatient, determined.<br />
Belinda, also known as the Snake Woman, is a strong conduit for power. She was not born to privilege and so in order to maintain autonomy her path led underground. She found a teacher in Josiah and will soon find herself becoming a reluctant teacher as well. Belinda can do things with power that most humans can’t do. It is debatable whether Belinda is still 100% human. Belinda is determined to fulfill her purpose, no matter who gets in her way.<br />
<br />
<br />
DIANA JACKSON, late-30s, working mother. Troubled, persevering, passionate.<br />
Diana was always too busy with her daughter, her marriage, and her job to do much more than occasionally share a strongly worded social media post about the horrors of ARC. Then, her husband was found to be hiding Talent of his own. And then ARC burned him against his will. And then Diana had to raise her daughter and care for a broken shell of a husband alone. And then her daughter exhibited Talent. And then her daughter was taken. And now... Now, Diana is a furious mother with nothing to lose and the determination to change the world.<br />
<br />
JOSIAH, ageless, Strowler. Practical, patient, altruistic.<br />
Josiah is a revered teacher and user of magic in the underground world of Strowlers. He has helped countless people discover and explore their abilities. Ageless, he’s always been available to guide those who wish to be guided. His origins are unknown. He seems to have a greater affinity for magic than for humanity. Some may question where exactly his allegiances lie.<br />
<br />
LUCAS RODRIGO, 40s, burned ARC agent. Manipulative, ruthless, single-minded.<br />
Lucas was an emotional child, frequently called a mama’s boy because of his depth of compassion. Luckily, he was trained to his fullest arcanological potential by expert ARC professors who excelled in fixing those flaws. He’s now one of the best ARC agents alive. And now that he’s focused, he can mimic his past emotions with such a degree of realism that even his mother has stopped sniffling over his profound change. Some would call his behavior sociopathic. He is simply doing his job. And, he will use every tool he possesses to meet every goal ARC sets for him. No matter who or what gets in his way.<br />
<br />
NIKKI JACKSON, 11, Child. Precocious, caring, innocent.<br />
Nikki earns good grades, hates that she needs her asthma inhaler, can't wait for the next book in her favorite series, and has just developed a Talent for magic. She's desperate to hide this illegal Talent; her mom is scared and the government already took another child in her class. Maybe one of the librarians can help….<br />
**Note: According to NPR, since early May, more than 2,300 children have been separated from their families under the new “zero-tolerance” policy. We, the Strowlers cast and crew, are stunned that a government policy of stripping children from their parents has become reality. To help end the terror, please consider donating to groups like ACLU and RAICES. As one of the largest immigration legal services, RAICES helps pay legal fees to release undocumented parents on bond so that they have a fighting chance of reclaiming their children. https://www.raicestexas.org **<br />
<br />
PEPPER JONES, 35, head librarian. Secretive, nurturing, cunning.<br />
Anyone paying attention will guess that Pepper Jones is more than the head librarian. But, how far does her subterfuge go? One of the advantages of working for an agency like [scribble out answer] is that they go into such deep cover, and for so long, that co-workers like Whit have never noticed Pepper’s little secret: she’s barely aged since the 1940s. Pepper has seen more than any of them, she knows where the bodies are buried, and she has her own network of connections around the world. The only question now is: whose side is Pepper on?<br />
<br />
Sergey Leitner (ARC Agent)<br />
<br />
Timothy Marks (ARC Agent)<br />
<br />
[[Strowlers:Whit Martin | WHIT MARTIN]], 20s, myth-punk librarian job-hopper. Intense, searching, insecure.<br />
Whit wants to experience everything NOW. She is often seen as bold, impulsive, and fearless to the point of recklessness. She has little patience for authority or dominant, popular culture and hates feeling tied down. Everything is a bit bigger for Whit. When she loves someone or something, she loves it to her core. This is how her relationship with Amanda, despite the toll it takes on her fierce and stubborn sense of independence, has lasted so long. Whit eschews practicality for idealism, restraint for experimentation. She would much rather be doing than contemplating, and often is.<br />
<br />
<br />
==Strowlers Histories==<br />
===''The Traveler''===<br />
<br />
==Strowlers S1==<br />
===Strowlers ''Pilot''===<br />
===''The Box''===<br />
<br />
==Production==<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Strowlers (Show) (non-canon)]]''<br />
<br />
{{Strowlers:Strowlers (Show) (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Strowlers_(Show)&diff=3916Strowlers:Strowlers (Show)2018-12-11T00:15:01Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
<br />
Strowlers is a show produced by [[Zombie Orpheus Entertainment]] and created by [[Ben Dobyns]]<br />
==Premise==<br />
<br />
===Characters===<br />
<br />
Because characters may travel between storylines this will be an alphabetical list of all characters across all Strowlers stories with links to each story in which the character appeared.<br />
<br />
AMANDA DARROW, 30, straight-laced professor. Resolute, idealistic, dedicated.<br />
Studious, intelligent, and magically powerful, Amanda recently earned a PhD in Alchemical Arcanology (magic). She is an idealist, and views Arcanology as the means by which she can actively improve her environment and society. The intrusion of politics, though frustrating, is a small price to pay for state funding of her research. She is highly logical and introspective, to the point that some view her as cold and distant. Amanda's passionate relationship with Whit could compromise all of the progress she’s made in her career. Love or career? Her choice will change everything.<br />
<br />
Diana Jones<br />
Lucas Rodrigo (ARC Agent)<br />
Pepper Jones <br />
Sergey Leitner (ARC Agent)<br />
Timothy Marks (ARC Agent)<br />
Whit Martin <br />
<br />
==Strowlers Histories==<br />
===''The Traveler''===<br />
<br />
==Strowlers S1==<br />
===Strowlers ''Pilot''===<br />
===''The Box''===<br />
<br />
==Production==<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Strowlers (Show) (non-canon)]]''<br />
<br />
{{Strowlers:Strowlers (Show) (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Strowlers_(Show)&diff=3915Strowlers:Strowlers (Show)2018-12-11T00:10:02Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
<br />
Strowlers is a show produced by [[Zombie Orpheus Entertainment]] and created by [[Ben Dobyns]]<br />
==Premise==<br />
<br />
===Characters===<br />
<br />
Because characters may travel between storylines this will be an alphabetical list of all characters across all Strowlers stories with links to each story in which the character appeared.<br />
<br />
AMANDA DARROW, 30, straight-laced professor. Resolute, idealistic, dedicated.<br />
Studious, intelligent, and magically powerful, Amanda recently earned a PhD in Alchemical Arcanology (magic). She is an idealist, and views Arcanology as the means by which she can actively improve her environment and society. The intrusion of politics, though frustrating, is a small price to pay for state funding of her research. She is highly logical and introspective, to the point that some view her as cold and distant. Amanda's passionate relationship with Whit could compromise all of the progress she’s made in her career. Love or career? Her choice will change everything.<br />
<br />
Diana Jones<br />
Lucas Rodrigo (ARC Agent)<br />
Pepper Jones <br />
Sergey Leitner (ARC Agent)<br />
Timothy Marks (ARC Agent)<br />
Whit Martin <br />
<br />
==Series==<br />
===Episodes===<br />
<br />
==Production==<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Strowlers (Show) (non-canon)]]''<br />
<br />
{{Strowlers:Strowlers (Show) (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Strowlers_(Show)&diff=3914Strowlers:Strowlers (Show)2018-12-11T00:08:04Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
<br />
Strowlers is a show produced by [[Zombie Orpheus Entertainment]] and created by [[Ben Dobyns]]<br />
==Premise==<br />
<br />
===Characters===<br />
<br />
Because characters may travel between storylines this will be an alphabetical list of all characters across all Strowlers stories with links to each story in which the character appeared.<br />
<br />
AMANDA DARROW, 30, straight-laced professor. Resolute, idealistic, dedicated.<br />
Studious, intelligent, and magically powerful, Amanda recently earned a PhD in Alchemical Arcanology (magic). She is an idealist, and views Arcanology as the means by which she can actively improve her environment and society. The intrusion of politics, though frustrating, is a small price to pay for state funding of her research. She is highly logical and introspective, to the point that some view her as cold and distant. Amanda's passionate relationship with Whit could compromise all of the progress she’s made in her career. Love or career? Her choice will change everything.<br />
<br />
Diana Jones<br />
Lucas Rodrigo (ARC Agent)<br />
Pepper Jones <br />
Sergey Leitner (ARC Agent)<br />
Timothy Marks (ARC Agent)<br />
Whit Martin <br />
<br />
===Setting===<br />
<br />
==Production==<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Strowlers (Show) (non-canon)]]''<br />
<br />
{{Strowlers:Strowlers (Show) (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Strowlers_(Show)&diff=3913Strowlers:Strowlers (Show)2018-12-11T00:06:28Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
<br />
Strowlers is a show produced by [[Zombie Orpheus Entertainment]] and created by [[Ben Dobyns]]<br />
==Premise==<br />
<br />
===Characters===<br />
<br />
Because characters may travel between storylines this will be an alphabetical list of all characters across all Strowlers stories with links to each story in which the character appeared.<br />
<br />
Amanda Darrow (Arcanology Professor)<br />
Diana Jones<br />
Lucas Rodrigo (ARC Agent)<br />
Pepper Jones <br />
Sergey Leitner (ARC Agent)<br />
Timothy Marks (ARC Agent)<br />
Whit Martin <br />
<br />
===Setting===<br />
<br />
==Production==<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Strowlers (Show) (non-canon)]]''<br />
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{{Strowlers:Strowlers (Show) (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Strowlers_(Show)_(non-canon)&diff=3912Strowlers:Strowlers (Show) (non-canon)2018-12-10T23:46:34Z<p>AGQuinn: Created page with "Category:Strowlers_Fanmade"</p>
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<div>[[Category:Strowlers_Fanmade]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Strowlers_(Show)&diff=3911Strowlers:Strowlers (Show)2018-12-10T23:46:00Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
<br />
Strowlers is a show produced by [[Zombie Orpheus Entertainment]] and created by [[Ben Dobyns]]<br />
==Premise==<br />
<br />
===Characters===<br />
<br />
Because characters may travel between storylines this will be an alphabetical list of all characters across all Strowlers stories with links to each story in which the character appeared.<br />
<br />
===Setting===<br />
<br />
==Production==<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Strowlers (Show) (non-canon)]]''<br />
<br />
{{Strowlers:Strowlers (Show) (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Arcanology_(non-canon)&diff=3909Strowlers:Arcanology (non-canon)2018-12-10T23:10:21Z<p>AGQuinn: Created page with "Category:Strowlers_Fanmade"</p>
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<div>[[Category:Strowlers_Fanmade]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Arcanology&diff=3908Strowlers:Arcanology2018-12-10T23:09:45Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Strowlers_Bible]]<br />
[[Category:Arcanology_(Strowlers)]]<br />
[[Category:Magic_(Strowlers)]]<br />
[[Category:Canon]]<br />
<br />
Arcanology is the academic study of the fundamental forces that shape reality. This discipline grew out of the study of alchemy, but it has more in common with quantum physics than the search for the philosopher’s stone. Individuals with arcanological ability are said to have [[Strowlers:Talent | Talent]]. In most modern societies the talented are a class of individual subject to greater government regulation than those without arcanological abilities. Most countries maintain some type of register of known Talents and employ some method of ensuring the talented do not endanger their fellow citizens with their abilities. These methods range from mechanical suppression devices, most commonly a magic suppression [[Strowlers:Suppression_Collar | collar]], to various medical procedures most commonly a form of cranial spectrum-field therapy called [[Strowlers:Focusing | focusing]] In the United States an official Arcanologist is a federally licensed Talent who has completed their degree and taken the AACT (Arcanological Application Competency Test), the arcanological equivalent of a bar exam. Upon passing this exam the Talent undergoes focusing, after which they are no longer required to wear a suppression collar and are granted full use of their arcanological abilities within government regulations.<br />
<br />
The field is divided into theoretical and practical arcanology. <br />
<br />
Theoretical Arcanologists work in the Universities pushing the boundaries of the field of psychodynamics. Depending on their educational track and level of ability, theoretical arcanologists may not be fully focused and may instead have their abilities monitored and controlled by the use of a Collar, a device that uses a combination of technology and psychodynamic power to control unfocused talent. Some theoretical arcanologists have no arcanological abilities at all: these individuals often find themselves in administration and management positions, as they are considered less risky for leadership roles than those with Talent.<br />
<br />
In the United States, Practical Arcanologists, also often called Field Arcanologists, are fully focused Talents who act as policy makers and government agents working with ARC (Anomaly Response Corps) to control unlicensed Talents. They also consult in the private sector with companies that want to use psychodynamic discoveries in innovative new technologies. The duties of Practical Arcanologists in other countries vary depending on the policies of those governments regarding arcanology and the structure of the governments themselves.<br />
<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Arcanology (non-canon)]]''<br />
<br />
{{Strowlers:Arcanology (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Arcanology&diff=3907Strowlers:Arcanology2018-12-10T23:07:34Z<p>AGQuinn: Created page with "Category:Strowlers Category:Strowlers_Bible Category:Arcanology_(Strowlers) Category:Magic_(Strowlers) Category:Canon Arcanology is the academic study of..."</p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Strowlers_Bible]]<br />
[[Category:Arcanology_(Strowlers)]]<br />
[[Category:Magic_(Strowlers)]]<br />
[[Category:Canon]]<br />
<br />
Arcanology is the academic study of the fundamental forces that shape reality. This discipline grew out of the study of alchemy, but it has more in common with quantum physics than the search for the philosopher’s stone. Individuals with arcanological ability are said to have [[Strowlers:Talent | Talent]]. In most modern societies the talented are a class of individual subject to greater government regulation than those without arcanological abilities. Most countries maintain some type of register of known Talents and employ some method of ensuring the talented do not endanger their fellow citizens with their abilities. These methods range from mechanical suppression devices, most commonly a magic suppression [[Strowlers:Suppression_Collar | collar]], to various medical procedures most commonly a form of cranial spectrum-field therapy called [[Strowlers:Focusing | focusing]] In the United States an official Arcanologist is a federally licensed Talent who has completed their degree and taken the AACT (Arcanological Application Competency Test), the arcanological equivalent of a bar exam. Upon passing this exam the Talent undergoes focusing, after which they are no longer required to wear a suppression collar and are granted full use of their arcanological abilities within government regulations.<br />
<br />
The field is divided into theoretical and practical arcanology. <br />
<br />
Theoretical Arcanologists work in the Universities pushing the boundaries of the field of psychodynamics. Depending on their educational track and level of ability, theoretical arcanologists may not be fully focused and may instead have their abilities monitored and controlled by the use of a Collar, a device that uses a combination of technology and psychodynamic power to control unfocused talent. Some theoretical arcanologists have no arcanological abilities at all: these individuals often find themselves in administration and management positions, as they are considered less risky for leadership roles than those with Talent.<br />
<br />
In the United States, Practical Arcanologists, also often called Field Arcanologists, are fully focused Talents who act as policy makers and government agents working with ARC (Anomaly Response Corps) to control unlicensed Talents. They also consult in the private sector with companies that want to use psychodynamic discoveries in innovative new technologies. The duties of Practical Arcanologists in other countries vary depending on the policies of those governments regarding arcanology and the structure of the governments themselves.<br />
<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Magic (non-canon)]]''<br />
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{{Strowlers:Magic (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Magic&diff=3902Strowlers:Magic2018-12-10T22:28:30Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Strowlers_Bible]]<br />
[[Category:Magic_(Strowlers)]]<br />
[[Category:Canon]]<br />
<br />
In the world of Strowlers, Magic is as highly debated as theological doctrine, which makes definitive statements about its nature difficult.<br />
<br />
In the modern world, mainstream thought has settled on the following: "Magic is a branch of the sciences, with effects that are predictable, repeatable, and no different than physics, biology, or chemistry." Within that frame of reference magic is referred to as [[Strowlers:Psychodynamics | Psychodynamics]] and its study is known as [[Strowlers:Arcanology | Arcanology]]. "Magic" as a word and concept is considered antiquated and is not used seriously, although pop-culture often uses "magic" as an element within fiction. Historians may also refer to "magic" when discussing the beliefs that were common prior to the [[Strowlers:Scientific Revolution | Scientific Revolution]].<br />
<br />
Outside of the mainstream, magic becomes far more complex a concept.<br />
<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Magic (non-canon)]]''<br />
<br />
{{Strowlers:Magic (non-canon)}}<br />
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{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:Magic&diff=3901Strowlers:Magic2018-12-10T22:27:24Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
<br />
In the world of Strowlers, Magic is as highly debated as theological doctrine, which makes definitive statements about its nature difficult.<br />
<br />
In the modern world, mainstream thought has settled on the following: "Magic is a branch of the sciences, with effects that are predictable, repeatable, and no different than physics, biology, or chemistry." Within that frame of reference magic is referred to as [[Strowlers:Psychodynamics | Psychodynamics]] and its study is known as [[Strowlers:Arcanology | Arcanology]]. "Magic" as a word and concept is considered antiquated and is not used seriously, although pop-culture often uses "magic" as an element within fiction. Historians may also refer to "magic" when discussing the beliefs that were common prior to the [[Strowlers:Scientific Revolution | Scientific Revolution]].<br />
<br />
Outside of the mainstream, magic becomes far more complex a concept.<br />
<br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:Magic (non-canon)]]''<br />
<br />
{{Strowlers:Magic (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:World_(Strowlers)&diff=3900Category:World (Strowlers)2018-12-10T22:15:20Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Sports_(Strowlers)&diff=3899Category:Sports (Strowlers)2018-12-10T22:14:47Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Society_(Strowlers)&diff=3898Category:Society (Strowlers)2018-12-10T22:14:04Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Science_and_technology_(Strowlers)&diff=3897Category:Science and technology (Strowlers)2018-12-10T22:13:26Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Religion_(Strowlers)&diff=3896Category:Religion (Strowlers)2018-12-10T22:12:40Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Politics_(Strowlers)&diff=3895Category:Politics (Strowlers)2018-12-10T22:12:05Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Philosophy_(Strowlers)&diff=3894Category:Philosophy (Strowlers)2018-12-10T22:11:27Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:People_(Strowlers)&diff=3893Category:People (Strowlers)2018-12-10T22:09:46Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Nature_(Strowlers)&diff=3892Category:Nature (Strowlers)2018-12-10T22:09:09Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Matter_(Strowlers)&diff=3891Category:Matter (Strowlers)2018-12-10T22:08:32Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Mathematics_(Strowlers)&diff=3890Category:Mathematics (Strowlers)2018-12-10T22:07:48Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Life_(Strowlers)&diff=3889Category:Life (Strowlers)2018-12-10T22:07:07Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Law_(Strowlers)&diff=3888Category:Law (Strowlers)2018-12-10T22:06:20Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Industry_(Strowlers)&diff=3887Category:Industry (Strowlers)2018-12-10T22:04:18Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Humanities_(Strowlers)&diff=3886Category:Humanities (Strowlers)2018-12-10T22:03:48Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:History_(Strowlers)&diff=3885Category:History (Strowlers)2018-12-10T22:03:17Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Health_(Strowlers)&diff=3884Category:Health (Strowlers)2018-12-10T22:02:22Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Geography_(Strowlers)&diff=3883Category:Geography (Strowlers)2018-12-10T21:55:24Z<p>AGQuinn: </p>
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<div>[[Category:Strowlers_Bible]]<br />
<br />
[[Strowlers:Europe | Europe]]:<br />
* [[Strowlers:Germany | Germany]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Geography_(Strowlers)&diff=3882Category:Geography (Strowlers)2018-12-10T21:51:40Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Games_(Strowlers)&diff=3881Category:Games (Strowlers)2018-12-10T21:50:27Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Culture_(Strowlers)&diff=3874Category:Culture (Strowlers)2018-12-10T21:45:01Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:The_Changing_Lands&diff=3871Strowlers:The Changing Lands2018-12-10T21:43:54Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Strowlers_Bible]]<br />
[[Category:Magic_(Strowlers)]]<br />
[[Category:Canon]]<br />
''The Changing Lands'' is the title of a collection of fairytales published in 1817 by an anonymous editor. These tales of the fantastic originate from cultures across the globe and tell stories of interactions with magical creatures and the realms from which they hail.<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
''The following content is considered SPOILERS. Proceed at your own risk.''<br />
<div class="mw-collapsible-content"><br />
The Changing Lands is a collective name for all the realms of magic that exist on the other side of a now-impassable barrier.<br />
<br />
From pre-history, humanity has organized itself into cultures that ordered and shaped the reality of the planet, pushing out the formless chaos and wonder of magic. The magic did not disappear overnight. It lingered in pockets, lands on the edges of civilization—wild places, shifting in form and content and refusing to be pinned down on humanity’s maps. These are the Changing Lands. But when empires faltered and fell, magic often came rushing back.<br />
<br />
Certain scholars realized that the collision of civilization and the Changing Lands was pushing magic out of the world, and, seeking to limit magic’s dangers and chaos, they decided to push it further, past the balance point. A secret arcanological initiative, begun during the mid-1600s, was the first cross-cultural collaboration to control the existence of the Changing Lands worldwide. The project, led by members of the burgeoning and empirically minded global scientific community, imposed a boundary between the Changing Lands and humanity’s empirical reality. This process twisted our dimension like a balloon animal, separating our world as we know it from the Changing Lands and leaving only a tiny scar in reality often called [[Strowlers:The Twist | The Twist]] through which magical energy could be drawn. The twisting took hundreds of years, with occasionally violent resistance against it, from both the Changing Lands’ inhabitants and their human allies. By the end of the 1800s, however, the Changing Lands were essentially shut off from the mortal realm, twisted and locked into their own sub-dimension.<br />
<br />
This Twist created misery and terror within the Lands. Creatures and cultures that had existed as discrete segments—Faerie, Valhalla, Mt. Meru, the Fifth World, heavens and hells without number—suddenly found themselves thrown together in a single realm with defined boundaries and limited resources. Forced to compete for ever-dwindling energy and power, beings that had once rarely strayed from the company and cultures of their own kind sought new alliances and enemies or went into hiding and hibernation. The strong and ruthless thrived and evolved.<br />
<br />
Few beings were strong enough to resist if caught by a summons from beyond the Twist, which could happen any time an [[Strowlers:Arcanologist | arcanologist]] drew on magical energies to practice his art, not knowing that his power came from the sentient beings who were often destroyed by his call. When it became clear that their entire realm would eventually be drained by human arcanologists, powers within the Changing Lands began creating a plan to undo the Twist and escape.<br />
<br />
The Twist is a lock, but it can be traversed. Humans who use [[Strowlers:The Labyrinth | the Labyrinth]] as a focus for their art can, if they are daring, travel its entire length and enter the Changing Lands. Those who do often see the land through the lens of their expectations, superstitions, or faiths—a priest might believe himself in hell, a conspiracy theorist might see herself as a victim of an alien abduction, a pagan might project himself into the land of the Fae. The powers in the Lands, if they choose, can affect these visions as they wish. A visiting human is an opportunity—to feed, to learn, to recruit, or to destroy, depending on the whims and powers of she who finds and claims the trespasser.<br />
<br />
Powers and creatures from the Lands can, if they are strong and an arcanologist is weak, retain their will and intellect, emerging as themselves from a summons and escaping into the mortal world. Few summoners survive those encounters. These creatures must live in the shadows of a society that thinks of them as random arcanological manifestations that are to be destroyed on sight.<br />
<br />
The inhabitants of the Lands—and those who escape—do not share a monolithic perspective. Many wish for revenge against the mortals who imprisoned them. Other moderate factions hope for peace. Some merely wish to return to their pre-Twist roles, not realizing that the human world has changed beyond recognition since their imprisonment began. Almost all wish to undo the Twist before all magic is permanently consumed and destroyed by [[Strowlers:Arcanology | modern arcanology]].<br />
<br />
Meanwhile the march of human progress continues. Modern arcanologists have lost any knowledge that the magical realm exists as a physical place. For them, the notion of a separate reality is absurd. Those who encounter its forces view them as manifestations of “the morphic field dynamic-spectrum effect” or [[Strowlers:Spectrum-field effects | SFEs]] (spectrum-field effects).<br />
People who remember the old stories, however, recognize the Changing Lands for what they are, a sea of unformed potential shaped by observation and the strength of will of its inhabitants. True to their name, the Changing Lands have no set definitions or form; instead, they change from day to day, place to place, and witness to witness. In terms of the Changing Lands, the old adage that “anything is possible” is the essential truth of the realm. That said, the Lands tend to favor timeless woodlands, rugged wilderness, and an implacable vastness that reflects the world before humanity believed it was in control of nature.<br />
</div><br />
</div><br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:The Changing Lands (non-canon)]]''<br />
<br />
{{Strowlers:The Changing Lands (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Magic_(Strowlers)&diff=3870Category:Magic (Strowlers)2018-12-10T21:43:06Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers&diff=3867Strowlers2018-12-10T21:40:08Z<p>AGQuinn: </p>
<hr />
<div>Strowlers is a show produced by [[Zombie Orpheus Entertainment]] and created by [[Ben Dobyns]].<br />
<br />
'''WORLD BIBLE IS CURRENTLY BEING REORGANIZED. PLEASE HOLD ON CONTRIBUTIONS FOR THE MOMENT.'''<br />
<br />
== [[:Category:Strowlers_Bible | WORLD BIBLE]] ==<br />
<br />
The Strowlers World Bible is an evolving, collaborative, and worldwide storytelling reference and platform. All contributions are considered Creative Commons Sharealike-Attribution, which means that derivative and original Strowlers works of any kind must clearly credit creators and the Strowlers project. Additionally, they must be released under the same open license.<br />
<br />
When creating new entries in the World Bible, please be sure to view the [[:Category:Strowlers_Bible | World Bible Categories Page]] and tag your entry with the proper category in order to make your contribution searchable within this particular shared cinematic universe.<br />
<br />
<br />
<br />
<br />
[[Category:Strowlers]]<br />
<br />
== Editors and Syntax ==<br />
<br />
All entries in the Strowlers wiki should use the Strowlers namespace as follows:<br />
<br />
<pre>[[Strowlers:Pagename | Linktext]]</pre><br />
<br />
All Strowlers entries should also make careful use of associated categories:<br />
<br />
<pre>[[Category:Strowlers]] for general information<br />
[[Category:Strowlers_Bible]] for world bible<br />
[[Category:Canon]] for canon content (use of this tag is limited to showrunners)<br />
</pre><br />
<br />
See [[:Category:Strowlers_Bible | Strowlers Bible Categories]] for world bible subcategories.</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Category:Arts_(Strowlers)&diff=3865Category:Arts (Strowlers)2018-12-10T21:34:32Z<p>AGQuinn: Created page with "Category:Strowlers_Bible"</p>
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<div>[[Category:Strowlers_Bible]]</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:The_Changing_Lands&diff=3862Strowlers:The Changing Lands2018-12-10T21:21:51Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Strowlers_Bible]]<br />
[[Category:Canon]]<br />
''The Changing Lands'' is the title of a collection of fairytales published in 1817 by an anonymous editor. These tales of the fantastic originate from cultures across the globe and tell stories of interactions with magical creatures and the realms from which they hail.<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
''The following content is considered SPOILERS. Proceed at your own risk.''<br />
<div class="mw-collapsible-content"><br />
The Changing Lands is a collective name for all the realms of magic that exist on the other side of a now-impassable barrier.<br />
<br />
From pre-history, humanity has organized itself into cultures that ordered and shaped the reality of the planet, pushing out the formless chaos and wonder of magic. The magic did not disappear overnight. It lingered in pockets, lands on the edges of civilization—wild places, shifting in form and content and refusing to be pinned down on humanity’s maps. These are the Changing Lands. But when empires faltered and fell, magic often came rushing back.<br />
<br />
Certain scholars realized that the collision of civilization and the Changing Lands was pushing magic out of the world, and, seeking to limit magic’s dangers and chaos, they decided to push it further, past the balance point. A secret arcanological initiative, begun during the mid-1600s, was the first cross-cultural collaboration to control the existence of the Changing Lands worldwide. The project, led by members of the burgeoning and empirically minded global scientific community, imposed a boundary between the Changing Lands and humanity’s empirical reality. This process twisted our dimension like a balloon animal, separating our world as we know it from the Changing Lands and leaving only a tiny scar in reality often called [[Strowlers:The Twist | The Twist]] through which magical energy could be drawn. The twisting took hundreds of years, with occasionally violent resistance against it, from both the Changing Lands’ inhabitants and their human allies. By the end of the 1800s, however, the Changing Lands were essentially shut off from the mortal realm, twisted and locked into their own sub-dimension.<br />
<br />
This Twist created misery and terror within the Lands. Creatures and cultures that had existed as discrete segments—Faerie, Valhalla, Mt. Meru, the Fifth World, heavens and hells without number—suddenly found themselves thrown together in a single realm with defined boundaries and limited resources. Forced to compete for ever-dwindling energy and power, beings that had once rarely strayed from the company and cultures of their own kind sought new alliances and enemies or went into hiding and hibernation. The strong and ruthless thrived and evolved.<br />
<br />
Few beings were strong enough to resist if caught by a summons from beyond the Twist, which could happen any time an [[Strowlers:Arcanologist | arcanologist]] drew on magical energies to practice his art, not knowing that his power came from the sentient beings who were often destroyed by his call. When it became clear that their entire realm would eventually be drained by human arcanologists, powers within the Changing Lands began creating a plan to undo the Twist and escape.<br />
<br />
The Twist is a lock, but it can be traversed. Humans who use [[Strowlers:The Labyrinth | the Labyrinth]] as a focus for their art can, if they are daring, travel its entire length and enter the Changing Lands. Those who do often see the land through the lens of their expectations, superstitions, or faiths—a priest might believe himself in hell, a conspiracy theorist might see herself as a victim of an alien abduction, a pagan might project himself into the land of the Fae. The powers in the Lands, if they choose, can affect these visions as they wish. A visiting human is an opportunity—to feed, to learn, to recruit, or to destroy, depending on the whims and powers of she who finds and claims the trespasser.<br />
<br />
Powers and creatures from the Lands can, if they are strong and an arcanologist is weak, retain their will and intellect, emerging as themselves from a summons and escaping into the mortal world. Few summoners survive those encounters. These creatures must live in the shadows of a society that thinks of them as random arcanological manifestations that are to be destroyed on sight.<br />
<br />
The inhabitants of the Lands—and those who escape—do not share a monolithic perspective. Many wish for revenge against the mortals who imprisoned them. Other moderate factions hope for peace. Some merely wish to return to their pre-Twist roles, not realizing that the human world has changed beyond recognition since their imprisonment began. Almost all wish to undo the Twist before all magic is permanently consumed and destroyed by [[Strowlers:Arcanology | modern arcanology]].<br />
<br />
Meanwhile the march of human progress continues. Modern arcanologists have lost any knowledge that the magical realm exists as a physical place. For them, the notion of a separate reality is absurd. Those who encounter its forces view them as manifestations of “the morphic field dynamic-spectrum effect” or [[Strowlers:Spectrum-field effects | SFEs]] (spectrum-field effects).<br />
People who remember the old stories, however, recognize the Changing Lands for what they are, a sea of unformed potential shaped by observation and the strength of will of its inhabitants. True to their name, the Changing Lands have no set definitions or form; instead, they change from day to day, place to place, and witness to witness. In terms of the Changing Lands, the old adage that “anything is possible” is the essential truth of the realm. That said, the Lands tend to favor timeless woodlands, rugged wilderness, and an implacable vastness that reflects the world before humanity believed it was in control of nature.<br />
</div><br />
</div><br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:The Changing Lands (non-canon)]]''<br />
<br />
{{Strowlers:The Changing Lands (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:The_Changing_Lands_(non-canon)&diff=3858Strowlers:The Changing Lands (non-canon)2018-12-10T21:18:20Z<p>AGQuinn: </p>
<hr />
<div><div class="toccolours mw-collapsible mw-collapsed"><br />
''The following content may contain SPOILERS. Proceed at your own risk.''<br />
<div class="mw-collapsible-content"><br />
<br />
Elves became the greatest warriors within the Changing Lands and quickly consolidated power, forming kingdoms based on alliances and courtly graces, with a little death on the side.<br />
</div><br />
</div></div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:The_Changing_Lands&diff=3854Strowlers:The Changing Lands2018-12-10T21:14:16Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
''The Changing Lands'' is the title of a collection of fairytales published in 1817 by an anonymous editor. These tales of the fantastic originate from cultures across the globe and tell stories of interactions with magical creatures and the realms from which they hail.<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
''The following content is considered SPOILERS. Proceed at your own risk.''<br />
<div class="mw-collapsible-content"><br />
The Changing Lands is a collective name for all the realms of magic that exist on the other side of a now-impassable barrier.<br />
<br />
From pre-history, humanity has organized itself into cultures that ordered and shaped the reality of the planet, pushing out the formless chaos and wonder of magic. The magic did not disappear overnight. It lingered in pockets, lands on the edges of civilization—wild places, shifting in form and content and refusing to be pinned down on humanity’s maps. These are the Changing Lands. But when empires faltered and fell, magic often came rushing back.<br />
<br />
Certain scholars realized that the collision of civilization and the Changing Lands was pushing magic out of the world, and, seeking to limit magic’s dangers and chaos, they decided to push it further, past the balance point. A secret arcanological initiative, begun during the mid-1600s, was the first cross-cultural collaboration to control the existence of the Changing Lands worldwide. The project, led by members of the burgeoning and empirically minded global scientific community, imposed a boundary between the Changing Lands and humanity’s empirical reality. This process twisted our dimension like a balloon animal, separating our world as we know it from the Changing Lands and leaving only a tiny scar in reality often called [[Strowlers:The Twist | The Twist]] through which magical energy could be drawn. The twisting took hundreds of years, with occasionally violent resistance against it, from both the Changing Lands’ inhabitants and their human allies. By the end of the 1800s, however, the Changing Lands were essentially shut off from the mortal realm, twisted and locked into their own sub-dimension.<br />
<br />
This Twist created misery and terror within the Lands. Creatures and cultures that had existed as discrete segments—Faerie, Valhalla, Mt. Meru, the Fifth World, heavens and hells without number—suddenly found themselves thrown together in a single realm with defined boundaries and limited resources. Forced to compete for ever-dwindling energy and power, beings that had once rarely strayed from the company and cultures of their own kind sought new alliances and enemies or went into hiding and hibernation. The strong and ruthless thrived and evolved.<br />
<br />
Few beings were strong enough to resist if caught by a summons from beyond the Twist, which could happen any time an [[Strowlers:Arcanologist | arcanologist]] drew on magical energies to practice his art, not knowing that his power came from the sentient beings who were often destroyed by his call. When it became clear that their entire realm would eventually be drained by human arcanologists, powers within the Changing Lands began creating a plan to undo the Twist and escape.<br />
<br />
The Twist is a lock, but it can be traversed. Humans who use [[Strowlers:The Labyrinth | the Labyrinth]] as a focus for their art can, if they are daring, travel its entire length and enter the Changing Lands. Those who do often see the land through the lens of their expectations, superstitions, or faiths—a priest might believe himself in hell, a conspiracy theorist might see herself as a victim of an alien abduction, a pagan might project himself into the land of the Fae. The powers in the Lands, if they choose, can affect these visions as they wish. A visiting human is an opportunity—to feed, to learn, to recruit, or to destroy, depending on the whims and powers of she who finds and claims the trespasser.<br />
<br />
Powers and creatures from the Lands can, if they are strong and an arcanologist is weak, retain their will and intellect, emerging as themselves from a summons and escaping into the mortal world. Few summoners survive those encounters. These creatures must live in the shadows of a society that thinks of them as random arcanological manifestations that are to be destroyed on sight.<br />
<br />
The inhabitants of the Lands—and those who escape—do not share a monolithic perspective. Many wish for revenge against the mortals who imprisoned them. Other moderate factions hope for peace. Some merely wish to return to their pre-Twist roles, not realizing that the human world has changed beyond recognition since their imprisonment began. Almost all wish to undo the Twist before all magic is permanently consumed and destroyed by [[Strowlers:Arcanology | modern arcanology]].<br />
<br />
Meanwhile the march of human progress continues. Modern arcanologists have lost any knowledge that the magical realm exists as a physical place. For them, the notion of a separate reality is absurd. Those who encounter its forces view them as manifestations of “the morphic field dynamic-spectrum effect” or [[Strowlers:Spectrum-field effects | SFEs]] (spectrum-field effects).<br />
People who remember the old stories, however, recognize the Changing Lands for what they are, a sea of unformed potential shaped by observation and the strength of will of its inhabitants. True to their name, the Changing Lands have no set definitions or form; instead, they change from day to day, place to place, and witness to witness. In terms of the Changing Lands, the old adage that “anything is possible” is the essential truth of the realm. That said, the Lands tend to favor timeless woodlands, rugged wilderness, and an implacable vastness that reflects the world before humanity believed it was in control of nature.<br />
</div><br />
</div><br />
<br />
{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:The Changing Lands (non-canon)]]''<br />
<br />
{{Strowlers:The Changing Lands (non-canon)}}<br />
<br />
{{non-canon-footer}}<br />
<br />
{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:The_Changing_Lands&diff=3850Strowlers:The Changing Lands2018-12-10T21:09:13Z<p>AGQuinn: </p>
<hr />
<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
''The Changing Lands'' is the title of a collection of fairytales published in 1817 by an anonymous editor. These tales of the fantastic originate from cultures across the globe and tell stories of interactions with magical creatures and the realms from which they hail.<br />
<div class="toccolours mw-collapsible mw-collapsed"><br />
''The following content is considered SPOILERS. Proceed at your own risk.''<br />
<div class="mw-collapsible-content"><br />
The Changing Lands is a term for a pocket dimension to which the majority of magical beings existing on the planet were exiled.<br />
<br />
From pre-history, humanity has organized itself into cultures that ordered and shaped the reality of the planet, pushing out the formless chaos and wonder of magic. The magic did not disappear overnight. It lingered in pockets, lands on the edges of civilization—wild places, shifting in form and content and refusing to be pinned down on humanity’s maps. These are the Changing Lands. But when empires faltered and fell, magic often came rushing back.<br />
<br />
Certain scholars realized that the collision of civilization and the Changing Lands was pushing magic out of the world, and, seeking to limit magic’s dangers and chaos, they decided to push it further, past the balance point. A secret arcanological initiative, begun during the mid-1600s, was the first cross-cultural collaboration to control the existence of the Changing Lands worldwide. The project, led by members of the burgeoning and empirically minded global scientific community, imposed a boundary between the Changing Lands and humanity’s empirical reality. This process twisted our dimension like a balloon animal, separating our world as we know it from the Changing Lands and leaving only a tiny scar in reality often called [[Strowlers:The Twist | The Twist]] through which magical energy could be drawn. The twisting took hundreds of years, with occasionally violent resistance against it, from both the Changing Lands’ inhabitants and their human allies. By the end of the 1800s, however, the Changing Lands were essentially shut off from the mortal realm, twisted and locked into their own sub-dimension.<br />
<br />
This Twist created misery and terror within the Lands. Creatures and cultures that had existed as discrete segments—Faerie, Valhalla, Mt. Meru, the Fifth World, heavens and hells without number—suddenly found themselves thrown together in a single realm with defined boundaries and limited resources. Forced to compete for ever-dwindling energy and power, beings that had once rarely strayed from the company and cultures of their own kind sought new alliances and enemies or went into hiding and hibernation. The strong and ruthless thrived and evolved.<br />
<br />
Few beings were strong enough to resist if caught by a summons from beyond the Twist, which could happen any time an [[Strowlers:Arcanologist | arcanologist]] drew on magical energies to practice his art, not knowing that his power came from the sentient beings who were often destroyed by his call. When it became clear that their entire realm would eventually be drained by human arcanologists, powers within the Changing Lands began creating a plan to undo the Twist and escape.<br />
<br />
The Twist is a lock, but it can be traversed. Humans who use [[Strowlers:The Labyrinth | the Labyrinth]] as a focus for their art can, if they are daring, travel its entire length and enter the Changing Lands. Those who do often see the land through the lens of their expectations, superstitions, or faiths—a priest might believe himself in hell, a conspiracy theorist might see herself as a victim of an alien abduction, a pagan might project himself into the land of the Fae. The powers in the Lands, if they choose, can affect these visions as they wish. A visiting human is an opportunity—to feed, to learn, to recruit, or to destroy, depending on the whims and powers of she who finds and claims the trespasser.<br />
<br />
Powers and creatures from the Lands can, if they are strong and an arcanologist is weak, retain their will and intellect, emerging as themselves from a summons and escaping into the mortal world. Few summoners survive those encounters. These creatures must live in the shadows of a society that thinks of them as random arcanological manifestations that are to be destroyed on sight.<br />
<br />
The inhabitants of the Lands—and those who escape—do not share a monolithic perspective. Many wish for revenge against the mortals who imprisoned them. Other moderate factions hope for peace. Some merely wish to return to their pre-Twist roles, not realizing that the human world has changed beyond recognition since their imprisonment began. Almost all wish to undo the Twist before all magic is permanently consumed and destroyed by [[Strowlers:Arcanology | modern arcanology]].<br />
<br />
Meanwhile the march of human progress continues. Modern arcanologists have lost any knowledge that the magical realm exists as a physical place. For them, the notion of a separate reality is absurd. Those who encounter its forces view them as manifestations of “the morphic field dynamic-spectrum effect” or [[Strowlers:Spectrum-field effects | SFEs]] (spectrum-field effects).<br />
People who remember the old stories, however, recognize the Changing Lands for what they are, a sea of unformed potential shaped by observation and the strength of will of its inhabitants. True to their name, the Changing Lands have no set definitions or form; instead, they change from day to day, place to place, and witness to witness. In terms of the Changing Lands, the old adage that “anything is possible” is the essential truth of the realm. That said, the Lands tend to favor timeless woodlands, rugged wilderness, and an implacable vastness that reflects the world before humanity believed it was in control of nature.<br />
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''Edit at [[Strowlers:The Changing Lands (non-canon)]]''<br />
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{{Strowlers:The Changing Lands (non-canon)}}<br />
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{{Strowlers:Links}}</div>AGQuinnhttp://wiki.zombieorpheus.com/index.php?title=Strowlers:The_Changing_Lands&diff=3848Strowlers:The Changing Lands2018-12-10T21:06:53Z<p>AGQuinn: </p>
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<div>[[Category:Strowlers]]<br />
[[Category:Canon]]<br />
''The Changing Lands'' is the title of a collection of fairytales published in 1817 by an anonymous editor. These tales of the fantastic originate from cultures across the globe and tell stories of interactions with magical creatures and the realms from which they hail.<br />
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''The following content is considered SPOILERS. Proceed at your own risk.''<br />
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The Changing Lands is a term for a pocket dimension to which the majority of magical beings existing on the planet were exiled by a mysterious group of individuals who call themselves [[Strowlers:The Guardians | The Guardians]].<br />
<br />
From pre-history, humanity has organized itself into cultures that ordered and shaped the reality of the planet, pushing out the formless chaos and wonder of magic. The magic did not disappear overnight. It lingered in pockets, lands on the edges of civilization—wild places, shifting in form and content and refusing to be pinned down on humanity’s maps. These are the Changing Lands. But when empires faltered and fell, magic often came rushing back.<br />
<br />
Certain scholars realized that the collision of civilization and the Changing Lands was pushing magic out of the world, and, seeking to limit magic’s dangers and chaos, they decided to push it further, past the balance point. A secret arcanological initiative, begun during the mid-1600s, was the first cross-cultural collaboration to control the existence of the Changing Lands worldwide. The project, led by members of the burgeoning and empirically minded global scientific community, imposed a boundary between the Changing Lands and humanity’s empirical reality. This process twisted our dimension like a balloon animal, separating our world as we know it from the Changing Lands and leaving only a tiny scar in reality often called [[Strowlers:The Twist | The Twist]] through which magical energy could be drawn. The twisting took hundreds of years, with occasionally violent resistance against it, from both the Changing Lands’ inhabitants and their human allies. By the end of the 1800s, however, the Changing Lands were essentially shut off from the mortal realm, twisted and locked into their own sub-dimension.<br />
<br />
This Twist created misery and terror within the Lands. Creatures and cultures that had existed as discrete segments—Faerie, Valhalla, Mt. Meru, the Fifth World, heavens and hells without number—suddenly found themselves thrown together in a single realm with defined boundaries and limited resources. Forced to compete for ever-dwindling energy and power, beings that had once rarely strayed from the company and cultures of their own kind sought new alliances and enemies or went into hiding and hibernation. The strong and ruthless thrived and evolved.<br />
<br />
Few beings were strong enough to resist if caught by a summons from beyond the Twist, which could happen any time an [[Strowlers:Arcanologist | arcanologist]] drew on magical energies to practice his art, not knowing that his power came from the sentient beings who were often destroyed by his call. When it became clear that their entire realm would eventually be drained by human arcanologists, powers within the Changing Lands began creating a plan to undo the Twist and escape.<br />
<br />
The Twist is a lock, but it can be traversed. Humans who use [[Strowlers:The Labyrinth | the Labyrinth]] as a focus for their art can, if they are daring, travel its entire length and enter the Changing Lands. Those who do often see the land through the lens of their expectations, superstitions, or faiths—a priest might believe himself in hell, a conspiracy theorist might see herself as a victim of an alien abduction, a pagan might project himself into the land of the Fae. The powers in the Lands, if they choose, can affect these visions as they wish. A visiting human is an opportunity—to feed, to learn, to recruit, or to destroy, depending on the whims and powers of she who finds and claims the trespasser.<br />
<br />
Powers and creatures from the Lands can, if they are strong and an arcanologist is weak, retain their will and intellect, emerging as themselves from a summons and escaping into the mortal world. Few summoners survive those encounters. These creatures must live in the shadows of a society that thinks of them as random arcanological manifestations that are to be destroyed on sight.<br />
<br />
The inhabitants of the Lands—and those who escape—do not share a monolithic perspective. Many wish for revenge against the mortals who imprisoned them. Other moderate factions hope for peace. Some merely wish to return to their pre-Twist roles, not realizing that the human world has changed beyond recognition since their imprisonment began. Almost all wish to undo the Twist before all magic is permanently consumed and destroyed by [[Strowlers:Arcanology | modern arcanology]].<br />
<br />
Meanwhile the march of human progress continues. Modern arcanologists have lost any knowledge that the magical realm exists as a physical place. For them, the notion of a separate reality is absurd. Those who encounter its forces view them as manifestations of “the morphic field dynamic-spectrum effect” or [[Strowlers:Spectrum-field effects | SFEs]] (spectrum-field effects).<br />
People who remember the old stories, however, recognize the Changing Lands for what they are, a sea of unformed potential shaped by observation and the strength of will of its inhabitants. True to their name, the Changing Lands have no set definitions or form; instead, they change from day to day, place to place, and witness to witness. In terms of the Changing Lands, the old adage that “anything is possible” is the essential truth of the realm. That said, the Lands tend to favor timeless woodlands, rugged wilderness, and an implacable vastness that reflects the world before humanity believed it was in control of nature.<br />
</div><br />
</div><br />
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{{non-canon-header}}<br />
<br />
''Edit at [[Strowlers:The Changing Lands (non-canon)]]''<br />
<br />
{{Strowlers:The Changing Lands (non-canon)}}<br />
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{{non-canon-footer}}<br />
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{{Strowlers:Links}}</div>AGQuinn