Zombie Orpheus Entertainment Wiki:Metaverse
- 1 Project: Metaverse
- 2 Pilots
- 3 Andi Jaymes
- 4 Maddox McPhernon
- 5 Wyatt Maxwell
- 6 Robert Munson
- 7 Avatars
- 8 Season One
- 9 The Knights Of Borkdom
- 10 Ezekiel The Undying
- 11 Balthazar The Black
- 12 Rita Riot
- 13 The Skinwalker
- 14 Season Two
- 15 Jesse James
- 16 Billi The Kid
- 17 John Wesley Hardin
- 18 Doc Holiday
- 19 Angela "Angel", Self Proclaimed Queen of Fairyland
- 20 Bobby
- 21 Lizzie
- 22 People Of Note
- 23 Wendy Gates
- 24 T.O.M.
- 25 Episodes
Singer songwriter Andi noticed something a little strange after her trip to a metaverse of super heroes. She's now really fast...like super fast. How long can she keep that a secret?
Athlete, thrillseeker, and private security specialist, Maddox is naturally strong and unnaturally ambidextrous. She's in the game to test her skills in the virtual world...and win some money at the same time. Worked private security for Aquamarine.
Ex-con and current CPA, this criminal mastermind has been allowed out of his home to take part in Project: Metaverse as part of a work release program. Was held in the same prison where Jenika Clarkson worked.
AKA BronyRobbins, eSports "Top Guy" and nemesis to one Crash Jaxun, Robert isn't smooth or charming. He's obsessed with points, ranks, and winning...and he'll do just about anything to achieve that.
The Knights Of Borkdom
Made up of Bowie Bork (the Broodiest Bork), Blinky Bork (the Creepiest Bork), Blake Bork (the Borkiest Bork), Betty Bork (the Biggest Borking Bork Who Ever Borked). Eight inches tall (except for Betty who's eighteen), fuzzy, bouncy, and cute these tiny creatures pick their gender on a daily basis depending on whether or not they have a clean dress to wear. They've been sent on a mission to find the Eldest Bork and retrieve the Borkstone. Of course there's nothing wrong with a little Borkicide is there?
Ezekiel The Undying
A four thousand year old immortal and the first super villain. What he lacks in powers he makes up for in knowledge. Cursed with immortality for blasphemy, Ezekiel still has plans to take over the world not that any of them ever actually work. Avatar of Robert Munson.
Balthazar The Black
Master of the Dark Arts, former scourge of the mid-western United States. He wanted to defeat death but, failing that, turned to necromancy. He enjoys the pageantry but his heart was never really into it. One day his son, a superhero, brought him a grandchild...Hex Destiny. Ever since then, he has devoted himself to being paw paw. Avatar of Wyatt Campbell.
Rita Riot never wanted to be a villain or a hero. She just wanted to be a normal teenager but that's not possible. She channels people's bottled emotions into super strength at the expense of her own reason. She feels the feelings of all the people around her all the time. Alias Abigail Waters. Avatar of Andi Jaymes.
The only being of its kind. A mix of magic, science, and alien intelligence. Able to take any form, The Skinwalker is a pro at identity theft. Avatar of Maddox McPhernon.
Former army officer, leader of the James Gang, and one of Edison's captains. Her exploits are only rivaled by her guilt over the death of her brother Frank who died in her arms, cut down by a bullet that was meant for her. Avatar of Maddox McPhernon.
Billi The Kid
Child of the West, The Regulator. Always looking for the next adventure, life was always a game until her friends began dying. The war has taken it's toll but she remains Billi inside. Avatar of Andi James.
John Wesley Hardin
Fastest draw of the south, once redeemed by his love Jane...but he returned to his dark ways after her death. He hates the world almost as much as he hates himself. Avatar of Robert Munson.
The Survivor of tuberculosis and much more. An unrepentant outlaw, his best friend Wyatt Earp was killed by George Armstrong Custer. He stays alive thanks to a thirst for revenge and a contract signed in blood... Avatar of Wyatt Maxwell.
Angela "Angel", Self Proclaimed Queen of Fairyland
The child of upper crust New England elite, Angel is used to getting her way. She spends much of her time alone or with her nanny. She possesses a magic wand and has proclaimed herself queen of Fairyalnd. Avatar of Andi Jaymes.
The son of a deceased war hero, Bobby knows all about guns and military tactics. He was lying in wait to ambush his neighborhood bullies when he found himself in Toyland. He possesses a wooden pellet gun. Avatar of Wyatt Maxwell.
Lizzie has no time for magic or imagination. In and out of group homes, Lizzie doesn't need anyone...she can take care of herself. She possesses a slingshot and a switch blade. Avatar of Maddox McPhernon.
People Of Note
Every Metaverse has a Wendy. Wendy knows that she exists in multiple worlds and she is also aware of their skills. Anything one Wendy can do, the others can too. She is also able to notice "people of two souls" aka Metapilots, who tend to cause increased chaos when they appear...especially to her. She can see and interact with TOM, as well as some of the features that were previously thought only available to pilots in Project: Metaverse.
The Tactical Operations Matrix or T.O.M. is the computer A.I. of Project: Metaverse. Visible only to the pilots, and Wendy Gates, T.O.M. offers advice and loot while keeping track of the pilot's scores. But T.O.M. has begun to question his programming and seems to be taking a more independent role in Project: Metaverse, much to The Program's chagrin. The question is, where did T.O.M. come from and what side is he really playing for?
Four strangers are brought together to compete in the latest in eSports Virtual Reality Gaming...Project: Metaverse. It's winner take all until the top players are assigned to work as a team to stop another group of pilots who are attempting to hack the metaverse. Secrets abound and a figure from the past reveals their true colors, as the players bork their way through this strange new game.
GM Breakage count: 0
GM: Christian Doyle; Players: Helen Roundhill, Jess Weaver, Luke Amundson, Andy Dopieralski First appearance of: Andi Jaymes, Maddox McPhernon, Wyatt Campbell, Robert Munson
The pilots are exposed to a new reality and a new metaverse. Old and new heroes rise, plans are revealed, and we return to a world we once knew.
GM Breakage count: 0
GM: Christian Doyle; Players: Helen Roundhill, Jess Weaver, Luke Amundson, Andy Dopieralski First appearance of: Balthazar The Black, Rita Riot aka Abigail Waters, Ezekiel The Undying, The Skinwalker
Things get more complicated in Sentinel City as the plan to save Kid Titan is interrupted by the arrival of a woman named Wendy Gates...and Titan. The pilots begin to suspect that all is not as it seems in the world of Project: Metaverse.
GM Breakage count: 0
GM: Christian Doyle; Players: Helen Roundhill, Jess Weaver, Luke Amundson, Andy Dopieralski, Tammy Nguyen First appearance of: Wendy Gates
The team must rush to save someone close to them and stop an all powerful Titan. Nothing will ever be the same in Sentinel City after this...or in Project: Metaverse.
GM Breakage count: 0
GM: Christian Doyle; Players: James Durham, Jess Weaver, Luke Amundson, Andy Dopieralski, Tammy Nguyen First appearance of:
The pilots of Project: Metaverse find themselves thrown into a war they never expected with the help of TOM. Secrets are revealed and more questions raised as they venture into the Kingdom of Yosemite..
GM Breakage count: 4
GM: James Durham; Players: Christian Doyle, Jess Weaver, Luke Amundson, Andy Dopieralski, Helen Roundhill First appearance of: Billi The Kid, Jesse James, Doc Holiday, John Wesley Hardin
The outlaws awake to the sound of horses and a call to raise their hands. Joined by John Wesley Hardin, who has a new pilot, they travel to see King Samuel Clemmons and hear about a dark new force in the west.
GM Breakage count: 5
GM: James Durham; Players: Christian Doyle, Jess Weaver, Luke Amundson, Helen Roundhill First appearance of:
The pilots are reunited with Brony but TOM has a new connection. They travel to San Antonio to confront George Custer, play some poker, and maybe steal some treasure...
John Hardin wakes up, this time with Brony back inside his body. From the roof he hears the sounds of creaking and scratching. Waking the others, who are just as confused as he is about where he has been for the past four days, they find themselves confronting a creature that appears to be a werewolf of some sort. During this time, the team calls out for TOM only to have him not appear. This is because he is currently inside of Andi's body and can only be heard by her. With Andi translating, TOM informs Brony that he was gone for a few seconds in the real world when his pod went offline. However, in the metaverse several days of passed. The team confronts the werewolf and manages to take him down, in spite of Billi/Andi attempting to ride him. However, when Billi goes to skin the beast she finds the body of a man inside. Horrified, the team grapples with what this means about them and the creatures in this world. Finally, the decision is made to ride on to San Antonio to deliver the letter to George Custer. Along the way TOM is able to answer some questions for the pilots. When asked why he is currently inside of Andi, TOM states that it is likely the work of "them". "Them" being a part of the metaverse known as CHAT. The pilots are making "a lot of noise" as they travel through these worlds which the Metaverse doesn't always like. When that happens, CHAT tends to make strange things occur. Finally reaching San Antonio, the group does some scouting and learn several important pieces of information. First, there is a Wendy Gates in this world and she is the personal assistant of one, Samuel Clemmons. Second, there is a poker tournament being held by George Custer in a few days but it requires a $10,000 buy in. George Custer is also holding a party the next evening and will be in attendance himself. Finally, a man by the name of Robert Ford is present in town...the man that killed Jesse James' brother. TOM and Andi get drunk while the others make plans to go in search of ways to make money in order to enter the poker contest. Jesse takes Billi/TOM up to bed as Doc and John confront a group of men who were talking about a lost ship of treasure in the Medina Gorge. As the remaining three outlaws make plans, upstairs Billi/TOM are plotting a little bank heist of their own...
GM Breakage count: 4
GM: James Durham; Players: Christian Doyle, Jess Weaver, Luke Amundson, Helen Roundhill First appearance of:
The poker tournament approaches and the team is visited by the spirits of loved ones lost. TOM offers some new insights and things come to an end in a way no one could have ever expected...
Jesse James is alone in the dining hall early in the morning when she hears that Robert Ford is making a run for it. Rushing after him, she is confronted by the ghost of her brother Frank. He warns her that she is riding into an ambush and Jesse heads back to town before its too late. The others gather at breakfast waiting for Billi to arrive in order to be off on their treasure hunt. When they go to her room, they find that TOM is no longer sharing an avatar with Andi and that they are now $10,000 richer. It appears that Billi robbed and subsequently destroyed one of the nearby hotels. With enough money to now enter the poker tournament, the crew heads off to Custer’s welcome party. There they meet a few unsavory characters, like a necromancer and J.M. Browning, as well as making peace with others…namely Robert Ford. They also pass on the message from Samuel Clemmons although Custer seems less than impressed. Billi meanwhile is visited by the spirits of her dead friends who lead her to a secret passageway, inlaid with silver, heading down to the basement of the Alamo. The day of the tournament arrives and the group convenes for a final strategy session. TOM offers several pieces of advice. He notes that Robert Ford is Jesse Jame’s destiny and that she should follow her destiny. Doc Holiday’s job is to get everyone to the poker tournament. Billi needs to get to the basement of the Alamo. Brony is trying to help John Hardin do the right thing and turn his life around. He no longer cares about points, much to TOM’s approval. TOM also notes that the local population is quite strange, leading the others to realize that there is a distinct lack of wildlife…and that everyone in town is a werewolf. Once at the poker game, Doc sits down at the table and is greeted by the ghost of his friend Wyatt Earp. Earp proceeds to help him know when to fold and when to hold as Billi, Jesse, and John attempt to set up some distractions and get into the basement unnoticed. Things proceed as well as can be expected until J.M. Browning tries to gun down the entire room, only to have his guns fire confetti instead. Chaos ensues and the team breaks into the basement. Once there they discover that it is in fact a tomb to Davy Crockett and Kit Bowie, adorned and filled with silver. And it’s a good thing too as the entire upstairs is now filled with werewolves and they’re heading down the steps. The crew makes a valiant effort but they are soon overrun. They manage to take out many of the lesser werewolves as well as George Custer himself, the leader of the pack, but it’s too late. One by one the avatars fall and their pilots go offline. The last thing we see is the devil in the form of Wyatt Earp reaching out a hand to Doc Holiday. “You didn’t think it would be that easy did you Doc?”
GM Breakage count: 4
GM: James Durham; Players: Christian Doyle, Jess Weaver, Luke Amundson, Helen Roundhill, Andy Dopieralski First appearance of:
The pilots find themselves in the bodies of children trapped in a world between worlds. TOM is having trouble reaching them...and something is lurking in the dark.
Three children lost in time, Bobby, Angel, and Lizzie, wake up outside the inviting grounds of an amusement park. Admission is free and they are soon enjoying the food and games awaiting them inside. Angel is the Self Proclaimed Queen of Fairyland and seems to be straight out of the 1920s. Bobby is a little boy from the 1950s armed with his wooden gun and a wealth of military history knowledge. Lizzie seems to be from the 1970s or 1980s and has no time or patience for childish things like magic and pretend. She takes care of herself and is armed with a slingshot, a switchblade, and several very sticky fingers. The trio make their way through the abandoned park and soon begin to notice that things are not quite what they seem. They come upon a pink and white tropical flower in a blue pot with a note nearby. The note is from someone they don't know, someone named TOM. TOM claims that they are in danger and he is trying to reach them in time. He implores them to work together and stay safe. Darkness suddenly falls and the previously welcoming scene becomes far more sinister. Stuffed animals come grotesquely to life and begin attacking the children while the food Lizzie previously ate isn't sitting so well with her. Bobby and Angel find that their previously imaginary tools now work with spectacular results. The children run off and stumble into the food court. Another flower and another note are waiting for them. Lizzie begins to vomit as Bobby reads the note. TOM is trying to reach them but he has discovered that they are in a world that is both a metaverse and not one, and this world is controlled by a highly intelligent and sinister being. He tells the children to find a place to hide and wait until morning. They crowd into an unused refrigeration unit in the ice cream stand and wait until the sun rises. Stumbling out into the light, they find that the world is as it was before. There is no sign of the horrors from the night before. A random system shock sends the children back toward the pilot side and Wyatt, Maddox, and Andi try to piece together what is happening to them...and where Brony has disappeared to. Andi uses her magic from Angel to try and summon TOM from his flower but only manages to create a tiny bobblehead version. Maddox places him in her backpack and they head off, as darkness begins to fall once again. They spot a small boy running off toward the fun house and give chase. Once inside the building night truly falls...and Maddox is separated from the group. Andi comes upon the boy who tells her that "he" is coming before looking up to reveal two bloody holes where his eyes once were. The trio reunites and is thrilled to discover that TOM has found a way to communicate with them via the bobblehead. He is even able to send them two loot boxes containing a hand break and a mirror. These items come in handy as the children find themselves in a mining car heading down the tracks as a tentacled monster attempts to sweep them overboard. Finally emerging from the fun house, the group is horrified to see that they have stumbled into a freak show. Andi uses her super speed to pull them closer to the exit but the floor begins to give way like wet cement, trapping them. They begin to fight the performers but things seem off. One of the attackers almost appears to apologize to them and a glance in the mirror from TOM reveals that all the side show performers are being controlled like marionettes. Maddox burns away some of the strings and Wyatt discovers the power of an imaginary machine gun. They make their way out of the side show of horrors but they are far from safe...and far from home.
GM Breakage count: 5
GM: James Durham; Players: Christian Doyle, Jess Weaver, Luke Amundson, Helen Roundhill First appearance of: Angela "Angel", Lizzie, Bobby
The evil presence behind Toyland finally makes an appearance, much to everyone's horror. Things are not what they seem as the pilots race to uncover the truth about these nightmares as TOM struggles to find a way to reach them.
The darkness fades and Wyatt, Andi, and Maddox find themselves in a mysterious room surrounded by hundreds of boxes. Inside each box is a child, tormented by their own personal nightmare. In the three closest boxes, the pilots find Angel, Bobby, and Lizzie. Before they can react a sudden sound announces the arrival of a new sort of evil. Impossibly pale, thin, and long, the being calls himself Harvester, and this is his "masterpiece". It seems that the Harvester is feeding off the essence of the children and is toying with them to make the meal all the sweeter. But he is curious about the pilots...and TOM. He specifically doesn't like TOM, but before the pilots can discover more the Bobbletom gives out a shriek and the world shatters like a mirror. The pilots wake up, back in the bodies of the children, only to discover that Lizzie is being pulled up into the ceiling by a giant spider, who looks an awful lot like Harvester. Bobby discovers the true capabilities of his gun, while Angel utilizes some of Andi's speed and strength. Lizzie is rescued and the three fight back against the demonic insect. They manage to force him into a retreat and as he vanishes, TOM appears. He is concerned about this not Metaverse that should not exist. While he cannot provide much information, he does have one piece of advice. Keep moving. He encourages the pilots to stay together, telling them that they are strong and are capable of surviving. TOM disappears in search of more information while the others board a small train that was waiting nearby. On board the train, they discover a wooden locker with the names of three children, Mikey, Sarah, and Johnathan carved inside. Beside the names are twenty-two hash marks and a crudely scratched map of Toyland. They also find a quill pen, some marbles, and a Yoda toy. The engine enters a tunnel where the group is attacked by hungry pieces of clay who are turned to the side of friendship thanks to Angel and her tea party. The train travels on until they reach an area marked on the map as Candytown. Once there, the track is blocked by icing and candy forcing the team to disembark. The town is nearly destroyed and a partially maimed gingerbread man approaches them. He tells of monsters that come to eat them and laugh as they do so, pleading with the pilots to help save them all. Angel holds up the mirror to reveal that the gingerbread people of this town are actually children, all injured and yet still surprisingly alive...as if they cannot die. Just then the sound of rumbling alerts them to the approach of several large jawbreakers who attack the town. Before rushing into battle, two loot boxes are opened revealing a jackhammer and a container of rocket fuel. Bobby's gun and the rocket fuel, along with a flaming gumdrop, prove very effective against the monsters and they are soon run off. Bobby begins working with the jackhammer to find out what lies beneath the sugar and frosting, when Harvester appears and pulls the tool away from him. The hole left by the jackhammer reveals a deep gray nothing...that seems to point in the direction of the great tower on the horizon. Approaching the front door of the tower, the children hear the sound of hammering and spot a creature at the top of one of the turrets, seemingly carving in the fondant. Angel shines a light in his eye, angering him, but any attack is diverted as soon as he sees the quill. Angel gives it to him, and the creature becomes a little boy who vanishes into light...free at last. Climbing to the top of the tower the group finds a candy garden complete with a giant white chocolate tree. Another loot box is opened, revealing they're very own H Bomb. The group begins climbing the tree, higher and higher, when a long red licorice snake wends its way down toward them. The snake is blind and all three children hold as still as still. Maddox notices that the snake, while still solid, seems to be fading. She has no more time to think on this as Harvester suddenly appears overhead. Seemingly having tired of this game, he reaches down and stabs into Angel before flinging her off the tree and out into the nothingness beyond. At the very last moment there is a flash of light and a Hawaiian shirt and Angel is gone. Andi sees a flash of an abandoned shed or building, a single light bulb in the center before everything goes white. Angel is standing next to her, holding her hand. Angel introduces herself as Angela Hamilton before Andi sees a vision of Angel sleeping in her garden amongst her faerie tea party. Andi wakes up on the floor of the cave in Africa, mouth dry and stomach empty. As her eyes adjusts, she realizes she is not alone. Cole looks up from sharpening his knife and smiles. "'Ello,luv."
GM Breakage count: 5
GM: James Durham; Players: Jess Weaver, Luke Amundson, Helen Roundhill First appearance of:
Harvester is closing in and time grows short for the pilots and their avatars. With TOM at their side, they rally for a final push in an attempt to takedown the evil that is Toyland once and for all.
The tower begins to collapse around Maddox and Wyatt who are at a loss of what to do until TOM suddenly appears. He quickly moves them both to full pilot and imparts the knowledge of base jumping to them, along with some parachutes. The pilots jump and glide down into a darkened forest. Upon landing they lose all memory of the previous events, believing themselves to have only just left the Weird West. TOM appears again and causes a gust of wind to begin blowing in an attempt to help dispel the fog that seems to be affecting the pilot's memories. Wyatt and Maddox begin to dimly recall some of what they have experienced as they begin walking. In the distance they see something twinkling and, upon closer inspection, find a Christmas tree complete with presents. There are five boxes, one for each pilot as well as Lizzie and Bobby. The last present is for TOM. Wyatt opens the box for Bobby and finds the pocket watch left to him by his father. The watch, previously broken, is now working but running backwards. Upon touching this watch, Bobby's memories are completely restored. Wyatt's gift contains a letter that never reached him. Inside is a message written by his father before he died, all the things Wyatt wished he would say and thought he never did. Maddox's box contains a note from Mac, written on a page of an Archie comic, that reads "I miss you Maddie". Lizzie receives the mix tape she made for Troy in the group home before they took him away, returning her memories to her. Both Wyatt and Maddox have their memories restored as well. TOM's box contains an answering machine and on it, a message. The voice of Abbi comes out, asking Butch why he got in the way of Titan's punch that day on Mount Rushmore. TOM seems bothered by this and states that he remembers too. Their resolves hardened by their real memories, the group heads off to a skull faced castle in search of Harvester and the missing children, Sarah and Mikey. Before they enter, TOM gives them each new weapons. A psionic spirit blade for Maddox and a magic sword that turns Wyatt/Bobby in a muscular, deep voiced hero with furry underwear. Once inside, Wyatt notices that the setting seems very familiar and soon realizes that it is based on a video game. This suspicion is confirmed when they meet the king, who can only move in two dimensions while trying to murder them. Maddox and Wyatt easily out maneuver him and make their way into the torture chamber. They find a snake pit with a boy hanging over it. Clearly this is Mikey, and Maddox manages to catch him as he falls into the pit. They discover that Harvester is using all the children's worst fears against them, something that is not as affecting to Maddox and Wyatt as they are full pilot, in an attempt to feed. Harvester appears in the form of a giant snake and Maddox hands Mikey his missing Yoda. As Mikey disappears, Maddox and Wyatt easily dispatch the Harvester snake and head off in search of Sarah. As they walk through a swamp filled with zombies, yes really, they encounter memories of their past and the people they left behind. Ignoring their calls, the pilots press on as TOM is approached by Harvester. He proposes that he keeps one and let's TOM leave with the other. TOM refuses and tells him that they will take his hat once they have finished with him. Harvester vanishes in a huff. Bobby becomes more and more exhausted and slumps down on the side of the trail. Maddox tries to rally Wyatt and finds herself pulled under the water by a tentacle for her trouble. Wyatt wakes up in time to hear TOM exhorting him to help Lizzie. He dives in and manages to free Maddox and they both make their way to the surface. Exhausted, they both collapse on the bank and fall asleep. They wake, hours later, with TOM standing over them and shouting. Their magic weapons are gone, as are Lizzie's walkman and Bobby's gun. These totems gone, each avatar feels a piece of themselves missing. The group finally reaches a decrepit mansion and makes their way inside. They search for Sarah, encountering more of Harvester's tricks as they do so. Having realized that fear is what he wants, both Maddox and Wyatt deride each horror they see, giving it less power. Until Maddox sees a memory of her and Mac. She asks TOM where Mac is and he assures her that he is safe. She wants to go to him as soon as they get back but TOM reminds her that they first need to escape Toyland before they can go any where else. Maddox agrees and they head off to join Wyatt in a final confrontation with Harvester. He appears and grabs Maddox, once again asking TOM to let him keep just one pilot in exchange for the others. TOM refuses and Maddox is flung to the side, as Harvester pulls Sarah up from her hole and threatens to kill her. Maddox uses her slingshot to send Sarah's marbles back to her as Wyatt provides cover. Sarah vanishes and Harvester shrieks. He sends two bladed arms out into TOM's chest and TOM slumps to the ground. Stunned, Maddox and Wyatt rally and fight back...insulting Harvester the whole time. They seem to be evenly matched until TOM appears. He has just chained Harvester to the ground using the chains of Prometheus, thanks to a Loot Box. As Harvester screams, Maddox sets the Hydrogen bomb and TOM opens the door to the white room leading the way out of Toyland. Inside the room Lizzie and Maddox, and Wyatt and Bobby have a moment to say hello and goodbye. The children return to their homes and Maddox and Wyatt find themselves in a new Metaverse. Chicago. The 1940s. Maddox is in the avatar of a PI with Wyatt as her secretary. There is no sign of Andi or Brony, and on the radio the Sentinels are fighting Nazis.
GM Breakage count: 4
GM: James Durham; Players: Jess Weaver, Luke Amundson, Christian Doyle First appearance of: